Showing posts with label integrated teaching. Show all posts
Showing posts with label integrated teaching. Show all posts

Friday, November 24, 2017

Paper prototypes - From idea to reality


If your students are anything like mine, they hate planning. Whenever they hear something along the lines of "Create a presentation, website, game, etc.", they immediately run to their devices and open a tool, never mind that they have no idea what will be put in there. Then, they blankly stare at screens or worse, start furiously typing (or copy/pasting) with little thought as to why they are putting any kind of content or ideas in there. Much like writing an essay without an outline, they just want to get to what they consider the "fun part" and skip over the very boring planning stages.

As teachers, we have tried to solve this problem with graphic organizers, templates, storyboards and a myriad of other tools which, while useful, tend to thwart creativity. We then have to sit through presentations and products that look basically the same. What's worse is that students seldom see the connection between the planning tools and the end product, so there is little cross-usability.

Pondering this problem, I took inspiration from game developers and introduced the idea of paper prototypes to my students. It went something like this:

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What is paper prototyping?

Paper Prototyping is exactly what it sounds like. It's your opportunity to make a usable version of your game/website/app/presentation on paper or with other physical objects. This means you don't need any electronic device to make your product.

Making a paper prototype allows you to create a version of your product much quicker; this gives you time to include as many features as you like. DREAM BIG – now's your chance!

Creating your prototype allows you to test your product before it is made. This means you can make fast decisions about your product without wasting hours adding features you may realize you don't like.

Sketch your main screen:

Get out your sharpies, coloring pencils, etc. Make a sketch of your product. You may use this general template, or a specific template for your particular product. The paper prototype is like a draft, so don't worry about creating perfect drawings.

Add Functionality:

Once you have your main screen, it is time to add buttons, sprites, or whatever you need to help the user of your product navigate through your product. Cut each element out, and play around with placement.

Sketch other screens:

Continue the process of sketching, cutting out items and placing them. You can reuse backgrounds as needed. Just make sure you keep all papers and cutouts organized.

Play test:

You have all your screens and cutouts. You have a general idea of how your product works. Create a video where you demonstrate your product.

Here are some sample videos of paper prototypes:


Feedback:

Have a partner play test with you. This conversation will help you become aware of possible interactions with your product that you have not foreseen. Use the I like, I wish, I wonder format to provide feedback:
  • I-LIKE: Highlight what you see as a strength in the work. 
  • I-WISH: State one area that could be improved. Focus on the big ideas.
  • I-WONDER: Ask clarifying questions and offer specific solutions to the stated I-Wish.

Rubric

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Results


Needless to say, I was very happy with the results. Going through this exercise allowed my students to think in terms of usability and content and helped them make better decisions for their final product. They had a plan for creating, unburdened by the constraints of a specific tool.

Moving forward, I plan to incorporate paper prototyping for all sorts of products, even presentations, hoping to see more creative final products. I think it is well worth the effort. What do you think?

More paper prototype resources:

Saturday, April 9, 2016

StunConference - A Student Led Unconference



If you are an educator you have probably have heard of un-conferences. Maybe you have even attended a couple. You might have even toyed with the idea of doing one with students, especially if you are a project based teacher. After all, they kind of feel a little like the "need to know" discussions you have after your entry event.

However, the logistics  seem daunting. Where are you going to hold it? How are you going to keep students on track? Do you really have the time? What if the students do not buy into it? What if a session creator gets no participants? These are the questions that good friends and masterful educators Samantha McMillan and Melissa Garcia had a couple of months ago when they decided to "Just do it". Today, I was in Samantha's class and witnessed what I had thought impossible: A 6th grade student led un-conference.

So, what did it look like? Engagement and deep conversation centered around "Imagine the Future". All students were:
- Participating
- On task
- Holding each other accountable
- Learning from each other
It was a teacher's dream.

Now for the tricky part. How do you achieve this?

Your break-out sessions do not need to be separated by walls. Student led un-conferences can be done in a regular classroom. You just need to have students sit together. It will get loud, but not much louder than in any group activity.

Decide on an un-topic conference appropriate for the students. It should be broad enough and interesting to the students. Start with a topic that inspires conversation: Imagine the Future (today's topic), College, Immigration, Equality. You know, the small stuff.
 
Provide students with some time (whether in class or out) to come up with break-out session ideas. Have the "Session Wall" posted for a couple of days at least. It does not have to be fancy, some butcher paper and post-its will do. Make sure you emphasize that not all students need to create a session. Have them read the session wall before adding topics. Remind them that if they want to lead a session that is already posted they can simply participate.

Prepare the students. Explain the structure. Go over the norms. Emphasize collaboration. Here is the website Samantha used with her students for today's topic: StunConferenceAdVENTURE (Be aware that some of her links are specific to her class, so they will not work for you).
With her permission, I have tweaked it into a generic one that you can use in your class, with specific ties to PBL - to make your own copy of the documents open them in Google drive and click File>make a copy. 


The day of the un-conference, take a deep breath and step back. Visit the different break-out sessions as a participant. Above all, avoid taking over. Trust your students and see them soar.


If you are wondering about the electronics, that is where their note-taking documents are.
I invite you to try it out. You will not be disappointed. If you do, tweet it out using #StunConference. 

Thursday, March 17, 2016

Is it cross-curricular?

Image: http://www.idiagram.com/ideas/knowledge_integration.html


I was in a PD the other day, and we were asked to provide examples of units that were cross-curricular. A couple of teachers started sharing how this particular math lesson was cross-curricular because the students were reading an article. Other teachers shared lessons that specifically said "cross-curricular integration" and used fancy fonts and colors to identify cross-curricular connections. I started thinking, all this is fine and good, but is something really cross-curricular simply because we added a reading? Is a science lesson on density cross-curricular because the students use math skills to arrive at an answer or perhaps included a couple of graphs? If students draw pictures or build dioramas, can I check off the "art" box?

By now, you have probably figured out that my answer is no. This is simply adding stuff. Even if during a science lesson we claim things like students provided textual evidence for their answers, thus "This lesson addresses CCSS.ELA-LITERACY.RI.6.1 Cite textual evidence to support analysis of what the text says explicitly as well as inferences drawn from the text.", unless the skill was specifically taught and assessed as part of the lesson, we cannot say the lesson cross-curricular (or integrated) Science and ELA. It seems really like a happy coincidence. 

So then, what do we mean by cross-curricular integration? A lesson, or unit that is:
  • Based on individual subjects, and their specific standards.
  • Developed by individual teachers, with excellent subject knowledge, working together to connect different subject matters in authentic and explicit ways.
  • Requires sustained collaboration between all participating content area teachers. Not only is pacing of content delivery necessary, but also the teachers involved need to have a relatively deep conceptual understanding of the different subjects being addressed. Going back to our previous example, the science teacher must know just how the "citing of textual evidence" looks like and is taught, while the ELA teacher must be able to explain photosynthesis using the same language as was used in the science classroom.
  • Provides opportunities for students to develop one end product that demonstrates mastery of the content in all the subjects that were considered as integrated. This means for example, that the essay assigned in Language Arts is assessed for craft and structure by said department, but for concept mastery in Science.
In short, cross-curricular integration requires work. This is not something we can do by simply "tweaking" and adding a couple of standards to the list. Let's provide the time for teachers to really develop cross-curricular units. Let's embrace PBL and provide students ways to demonstrate mastery in meaningful ways. The students will reap the benefits!