As I look around my neighborhood today, I cannot help but notice the bands of kids and teenagers walking around looking at their phones. Yes, Pokemon Go has hit my otherwise quiet street, and I immediately start thinking to a couple of weeks from now, when we get back to the classroom... I know the kids will come back from a summer of hunting Pokemon. I know they will be itching to talk about this or that amazing find. So, how can I harness that enthusiasm? What can I do to transform this "distraction" into some meaningful learning activities? Am I crazy for even thinking about it? Here goes:
Pokemon Go Math:
The game also keeps records of all events in the Journal. The data gathered there could be used to figure out average Pidgey appearances for particular locations or times, or average out the number of Pokeballs given at Pokestops. Taking it one step further, they could also graph their Gym results, which has the added benefit (to the students) of helping them create the "best" team.
Pokemon Go Language Arts:
The game has the interesting feature of allowing users to take augmented reality pictures of "wild" Pokemon and placing them in the scene the camera is facing. Students can use these pictures to develop stories. Prompts could include things like "A day in the life of ...", or "When ____ took over the ____".
Pokemon Go Science:
A study on the mechanisms of evolution could be followed by having students create scenarios that led to the traits observed in their favorite Pokemon.
On a more ambitious vein, you could have students develop a complete Pokemon utopic city, powered by electric Pokemon!
Pokemon Go Social Studies:
Many Pokestops and Gyms tend to be in historical landmarks. Students could use these places as a basis for further research into the landmarks, or create virtual fieldtrips and advertisements encouraging others learn about those landmarks and/or visit them in pursuit of "Catching them All".
Any other ideas? I would love to hear all about them.
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