Saturday, December 31, 2016

We don't need badges, or do we?

When I started my gamification journey, one of the sore spots, if you will, was the awarding of badges. On the one hand, I agree with the ideas in Daniel Pink's Drive and the overjustification effect, and which translates into "Badges ruining intrinsic motivation to learn". On the other hand, I have a gamer son, who keeps going back to specific games in his collection simply because he wants to get that elusive gold badge just so he can show it off in his profile. So which is it?

As I continued to ponder the answer to this question, I participated in a couple of workshops and PD that offered badges that could be "added to my profile". I was surprised by my own drive to complete the activities, not really for the sake of learning, but because I wanted to show off the badges I had. Badges were giving me a sense of accomplishment and encouraged me to persevere, even when I got bored! If badges were doing this for me, why was I being so reluctant to add them to my classroom?

I began exploring different ways that other educators have used badges and came up with two reasons that if addressed would make me re-think the whole badging issue.

First, if I were to include badges, I had to make sure that the badges represented real achievement. One of my concerns with badging is that it can simply become a sticker chart. The idea that everyone gets a badge simply for showing up or participating in an activity takes away the value of the badges. Let's face it if the students know that they will get a badge simply for filling in boxes in an assignment, will they put any effort into making sure that their answers are correct? Probably not. However, if they know that they will only get the badge if they get a high enough score, then they may feel that the badge has some value attached to it. Even better, let's say that they did not get a high score in the badge assignment(s) the first time around. Will knowing that they can re-work the assignment giving them more than one opportunity to earn the badge, motivate them to keep at it, even if they think it is boring or not worth their time? I think it will.

Now, if this is the case, then I knew that I needed to be able to make my own badges. There are several online tools that allow us to do that. ClassbadgesCredly and OpenBadges come to mind. However, I prefer to fully create my own simply using GoogleDraw and clearly explained here by Alice Keeler.

Second, the whole idea of badges for me is that they must be public. Students will want to know, not only if they have the badge, but also who else in the classroom has it. That gamer sense of competition and being able to showcase achievement adds value to the badge. The tools mentioned before for creating the badges, also allow students to log in and view their badges. Now this would require students to create an account and/or log in with accounts that the teacher creates. That, for me, was a no go, and although I toyed with the idea of creating my own system using GoogleSheets, I decided against it (simply due to time constraints), when I came across's Badge Tracker. With a few tweaks, this tool allowed me to import the data of my existing leaderboard, use my own badges and embed it in my webpage for public viewing. All around win!

For now, I have decided on three types of badges:

Leveled Badges: These symbolize achievement in on-going assignments. Students will earn these badges by scoring well on their weekly writings and reading assignments.

Project Badges: These badges represent the skills and knowledge gained in a specific unit of study within the scope of science and engineering curriculum. 

Commitment Badges: These are badges awarded for achievement outside the leveled and project badges. What I envision here is, for example, a "Digital Citizenship" badge or a "Creative Commons" badge. 

So, what do you think about adding badges to your gamified classroom? I would love to hear your ideas.

Wednesday, December 14, 2016

Formative Assessment Made Easy

Do you know where your students are? As you walk around the room today, can you state with some which students are ready to move on and which group do you need to pull for re-teaching? You know the answer lies in the use of formative assessments, but with all other things that pop up daily you may feel overwhelmed. If only there was a simple tool that would give you the necessary information...


With a few clicks, GoFormative allows you to create and share simple (and complex) assessments. You can use multiple-choice and true/false quick checks that are self-graded or add short-answer and "show your work" (where students upload images or draw answers). You can even provide feedback to the students as they answer in real-time. No waiting until they have all finished to gather data, allowing you to address minor misconceptions quickly. Best of all, absolutely free.


This awesome tool allows your students to respond to your questions using video. You simply create a grid (i.e. post a question) and provide the link to your students. Your students can answer using any device they have, without having to create an account. Flipgrid can be used in lieu of traditional exit tickets, and it is much more fun to grade. Not free, but $65/year gives you unlimited questions and answers.


Socrative has been around for a while. This tool allows you to quickly assess your students through quizzes, quick question polls, exit tickets and space races (for those with a competitive edge or in a gamified environment). The tool can grade and provide you with visuals of the results making it easy to identify where each of your students is in their road to mastery.

What other tools do you have in your formative assessment toolkit? I would love to hear about them.