Showing posts with label technology integration. Show all posts
Showing posts with label technology integration. Show all posts

Monday, January 1, 2018

Digital Media Literacy with KQED Teach

Bill Ferriter 

I am sure that many of you are familiar with the image above. While I wholeheartedly agree with the sentiment, the National Association of Media Literacy Education tells us:
“The purpose of media literacy education is to help individuals of all ages develop the habits of inquiry and skills of expression that they need to be critical thinkers, effective communicators and active citizens in today’s world.”

So, while the learning outcome should not be "create a Prezi" or "produce a video", we do need to provide students with the skills of expression to be effective communicators.

Now I'm sure that we've all been privy to things like

  • presentations with too much text, or unreadable fonts
  • student videos that, while cute, are unintelligible
  • Edmodo or Google classroom posts that should have been edited
  • student-created cartoons, infographics and Google Draw productions that are nothing more than a disorganized copy/paste
I illustrate these to make the point that we do need to help students develop better media literacy skills. We live in a world where most classrooms have access to 1:1 devices (especially if we count student-owned devices). Many of us have dabbled with creating educational products for our students and/or have asked our students to do the same, but how many of us have taken the time to hone those skills before teaching them to the students? I know that I was one of the ones that expected my students to "produce a 5-minute video to explain ____", without ever having gone through the process myself!

That is why I was so glad when last spring I was introduced to KQED Teach. In Randall Depew's words:
"KQED Teach, our new online learning platform, will support educators’ growing media literacy needs by helping them develop the media skills necessary to bring media production to their learning environments."
The beauty of KQED Teach is two-fold. First, it is completely free. Not only are the courses free, all the tools they suggest within each course are also free. Second, the courses are self-paced and short enough to be easily completed in an afternoon or two. As teachers, we are budget and time poor. KQED Teach understands that and responded in kind. 

Let me tell you a little bit about the courses I have taken, and what I've been able to do and teach because of it.

Media Foundations: Allowed me to explore the impact digital media could have in my teaching. Because of this course, I became a more critical consumer of information and started paying attention to bias and copyright. The skills I learned were easily transformed into a lesson titled  "Should I CITE-IT?", which I posted and have available on the KQED Teach platform.

Taking Charge of Social Media: This course opened up my eyes to the world of social media, especially Twitter, as a PD tool, allowing me to add a myriad of innovative educators to PLN, which in turn made me grow so much more than any "traditional" PD.

Designing Presentations: This course should be required by anyone that has ever thought about creating any kind of presentation. We all know about essay-like presentations, but have you ever thought about how fonts, images, and colors interact to tell a story during your presentation? After this course, you will be ready to go well beyond the template that you've seen or used 1000 times to create much more impactful and memorable presentations using any platform. 

Interactive Timelines: At first, this course looks a little scary, especially if you are unfamiliar with Google Sheets. However, following their advice, I was able to create the interactive timeline of my scope and sequence that you see below. How cool is that!

I have not taught the lesson I posted at the end of the course "Technology Timeline", but it is there for anyone that wants it, and can be easily modified to suit other purposes.

Making Interactive Maps: Much like the interactive timelines, I did not know I needed to know this until I created my first map. The course not only gives you the step by step instructions and ideas on how to integrate their use in anyone's practice but also includes how to take these maps further using the layers and data tables that I did not know existed within Google Maps. Because of this course, I was able to have my 5th graders create maps like the one you see below, in response to the lesson I posted within KQED Teach - The Journey of Stuff.


Making Infographics: My favorite course so far. This course taught me some design basics that are transferable to many other platforms, creating websites for example. But that was not all, it also helped me hone my skills as a creator of digital content, allowing me to take it to the next level in things like the blog post about student-designed board games, and the image I created for the Stop the Fake News Cycle lesson I shared in response to the KQED Teach course on Finding and Evaluating Information:



Communicating with Photography and Video Storytelling Essentials both highlight the power of your smartphone camera. Beyond the composition of your subjects to issues regarding lighting, sound, and editing (including how to conduct interviews), these two offer very specific fixes and ideas that can help you learn and then teach the basics to your students. I invite you to look at the lessons I posted for these two, which include student examples -Source to Mouth documentary and Layered Selfies.

These are only a few of the courses that KQED Teach has to offer, and they are consistently adding new courses. I encourage you to sign up and start learning today.

Sunday, December 24, 2017

Embedding a Google Drawing with Clickable Links


I'll start this post by stating the obvious, the easiest way to create a drawing with clickable links/tags is to use Thinglink. This site has been my go-to for any type of image tagging and while I love all their possibilities, including adding custom icons and tagging 360 images, I recently had the issue of wanting to both create the image and the tags at the same time.

A little backstory. 

The culmination of my Interdependence of Organisms unit has my students creating blog posts for different organisms in the Amazonian rainforest where they write about how each organism has a specific role to fulfill in its environment. In class, we then use those posts to create a Google drawing of the food web with links to their work. Everything works great as long as you stay within Google Drawing. It is not until I tried to embed that tagged image the students created anywhere that I realized that those tags the students painstakingly created do not work!

In the past, I've always solved the problem using Thinglink.

But as I mentioned before, this has the "problem" of having to create the image first and then add the tags. In class, this does not always work for a variety of reasons. The most important being that the image is completely static. You cannot change anything on the actual image so the students cannot add any more arrows (or organisms) as they discover other relationships when they discuss their work. Since this is a collaborative end product, the permanence of the image does not work for my purposes.

The workaround

It is a little convoluted, and it requires a little risk-taking simply because of the unfamiliarity you may have with some of the steps, but bear with me. In the end, you will have created the code with working links that can be embedded on any site or platform.

1. Open up a Google drawing. Add your background and items, and tag to your heart's content. In case you do not know how to do this, Karen Ferguson's video does a great job of explaining this.

2. Once you and your students are "done", or even before if you wish, publish your drawing to the web (File>Publish to the web). It does not matter when you do this since any changes you make after the fact will be updated automatically, which is exactly what my students needed. Do not worry about the size or the code at all. You just need it to be "on the web".

3. Go to Google sites, and create a simple blank site. You can name this whatever you like, and edit the homepage to insert your google drawing.

4. Unclick "include border around Google drawing" and "include title". At this point, you will choose your height and width. I recommend setting both to the size of your actual drawing.

5. Save the Google site. This creates a version of the site, with your Google drawing that includes those pesky clickable links you were aiming for.

6. Once you have saved, right-click anywhere on the image and select inspect

7. For those of us not familiar with working with HTML or the developer tools, this is where it gets scary. But don't fret it is simply a matter of finding the code and copy/pasting it in three quick steps:

  1. On the tab that appears, select Elements. Find the code where you see <div id="sites-chrome-everything-scrollbar">, and click on it to expand it.
  2. Scroll down until you find  <div class = "sites-embed-border-off sites - embed"... style=width 800 (or other number) px;" and right click on that.
  3. Select edit as HTML (third option). A box within the space appears, filled with the code you are looking for! Select everything within that box, and copy it.


It should look something like this:
<div class="sites-embed-border-off sites-embed" style="width:600px;"><div class="sites-embed-object-title" style="display:none;">Interdependence Rainforest Blogs</div><div class="sites-embed-content sites-embed-type-sketchy"><iframe src="https://docs.google.com/drawings/d/1ELpo7S7a0htZsqckkHkEtaI3KMXORFPStvVZGnVzt_o/preview?authuser=0&amp;h=400&amp;hl=en&amp;w=600" width="600" height="400" title="Interdependence Rainforest Blogs" frameborder="0" id="811835776" allowfullscreen="true" mozallowfullscreen="true" webkitallowfullscreen="true"></iframe></div><div class="sites-embed-footer"><div class="sites-embed-footer-icon sites-sketchy-icon">&nbsp;</div><a href="https://docs.google.com/drawings/d/1ELpo7S7a0htZsqckkHkEtaI3KMXORFPStvVZGnVzt_o/edit?authuser=0" target="_blank">Open <i>Interdependence Rainforest Blogs</i></a></div></div>
8. Now you can go ahead and paste that full code anywhere that allows you to edit HTML embeds (Blogger, Wix, Weebly, Wordpress, Emaze to name a few) creating your tagged and clickable Google drawing. 

And not only that, any changes you make to the original image immediately populate anywhere you have embedded your image so your students can modify the drawing, adding and deleting elements and tags without any worry about going through the process again!

Additional benefits

Using this method for creating interactive images also has some other "unforeseen" benefits.
  • The students can be in total control of the creation process. Any CC0 image is fair game to be used as a background or for tagging purposes. Once you teach your students to crop things in shapes, they can create all sorts of icons without worrying about size limitations.
  • Recently my district blocked Thinglink for student use. I can share my tagged images with them, but they cannot create accounts themselves and use it to create their own. 
  • Thinglink is not set up to be collaborative, so even if my students went outside of our servers and created personal accounts, they cannot work on one image together. This often defeats my purposes for creating interactive images.
  • It is totally free. You only need access to the Google tools mentioned. Most districts nowadays have given students access to the Google suite, so anything they create using them will not need any paid upgrade of any kind.


I hope this is useful to you and your students, and please drop me a line in the comments section if you find an easier way to do this.

Friday, December 8, 2017

Embedding - Generate your own iFrames



If you are like me, you use a variety of tools to share content with your students. Tools like goFormative, Wizer.me, Symbaloo learning paths, PowerMyLearning, DeckToys and even webpages you create on WIX or GoogleSites, are super useful in part because they allow you to embed content from other places. This means that your students "stay" on the same platform as they work on their assignment, lessening the risk of distractions from moving between platforms. The developers of most of the apps and simulations I add to these sites know that their content is shared on other platforms and they have made it easy by providing embed codes right on their platforms.

But what happens when you find something you really want to share but there is no embed code in sight? In the past, I would just add the link, and teach the students to navigate between several tabs. This is fine for most, but of course some would use this as an excuse to visit something else - that meme generator they've been itching to show off, for example.

After a bit of searching ways to create embed codes, I came across this easy to use iframe code generator

To use it, the only thing you need is the URL of the content/resource you are wanting to embed.

Once you have pasted the URL in place, you click on Generate, and presto your embeddable iFrame Code appears almost as if by magic.

Of course, if you wish, you can also play around with height width, adding scrollbars, borders, etc. (as I did on the "blob-in-blog" above).



Now, depending on where you are going to use that embed code, the only thing you have to worry about is whether the original site's URL is secure or not. Most of the educational sites that have embedding content options do require that the embedded link is "secure" - HTTPS and not just HTTP.

I have also shared this with my students, who blog for me every week and who sometimes create products using different edtech tools. They, in turn, publish their products by embedding them into their blogs.

I am sure there are other iframe generators out there. Have you found a different one that you like better? Share with us in the comment section.



Wednesday, May 31, 2017

Avoiding the Summer Slide - Teacher Edition

Parque 2 by Fotoblog Rare is licensed under CC BY 2.0

For many of us, the beginning of June marks the end of another school year. Almost everywhere you look at this time you find all sorts of activities and ideas about keeping students engaged in learning and "stopping or preventing the summer slide".

From the teacher perspective, summer means teaching summer school, taking those well-planned trips with family and friends or simply having the time to read a good book. However, it is also a great time to explore new ideas and engage in some self-directed professional development. You know, those things that you bookmarked for later and never got the chance to look at since you had to grade all those essays and lab reports. What can you do (for free or close to free) to avoid your teacher summer slide and come back in the fall refreshed with something new to try?

Things you can do in an hour (or less)

Twitter Chats: Every day, at almost every hour of the day, there is an education-related Twitter chat going on. All those hashtags you see in your colleague's Twitter feed mean that they are having conversations about something you may find interesting with people from all over the globe. This education chat calendar lets you know what is being talked about. Pick one (or more) and off you go. If you have never done a Twitter chat before, it may seem daunting, but it is really not. First off, if you are unsure about what to do, you can simply search for the hashtag and see what the participants are saying, without even having to tweet yourself! If you ar ready to participate, but are afraid to get lost, you can use things like TweetDeck (tool that helps you organize your tweets) or my favorite Participate Chat (tool that organized the chat in one place, adds the correct hashtag automatically and also lets you look over what was posted in previous chats). Here is more information on how to get started with Twitter chats.

Webinars: In a similar vein as Twitter chats, webinars are online meetings, but in this case, there is an official presenter or host. I think of these as old-school lectures. This does not mean that they are boring, but rather there is someone that will be talking most of the time, there is an official slide deck of some sort, and although there may be time for questions, the pace is less frantic than that of the Twitter chat. Most of them have the advantage of providing you with an "after the fact" link, so if you were not available at the specific time, or you have to step away to reapply sunscreen, you can still benefit from participating. My favorite webinar for education sites include EdWeb and ASCD, but there are many others. Sign up for a couple and you will start receiving e-mails with invitations.

Things you can do for dedicated chunks of time  

If you are interested in developing a new skill or trying out a new platform, there are two sites that I would like to share with you:

KQEDTeach: In his introductory blog post, Randy Depew explains it much better than I ever could. They offer free mini-courses aimed at growing educators' media literacy and bring those skills back to your classroom. I have taken several of their courses myself, and they are super easy to navigate and, because they are self-paced, you can advance at your leisure.

BadgeYourClassroom: Created by Christopher Tucker in Indiana, in this site you will find mini-challenges that will help you learn how to use a variety of platforms in your classroom. All you need to do is visit the site, select the tool you want to explore and watch a video that explains how to use the tool. Once you complete the tasks, and fill out the required form to "show what you know", Chris will award you a shiny badge.

For those want to delve more deeply in education technology (or have a bit more time), you may want to look into becoming a Google or Microsoft Certified Educator. Both of these companies have several pathways to choose from, with corresponding certifications.

Google for Education Training Center: Whether you want to obtain certification, or simply want to hone your technology integration skills, the Google training center will provide you with self-paced courses. Even though I had been using GaFE for years before I actually took the courses, I still found them incredibly valuable to hone my skills and remind me of things that my students needed explicit teaching on.

Microsoft Education Courses: Some of their offerings are product specific, but others are more pedagogy based, aimed at teaching you how to better integrate technology in your classroom. Their Digital Citizenship and 21st Century Learning Design proved invaluable additions to my own PD last summer, and I am looking forward to taking some more of their courses this summer.

Things you can do if you prefer face to face interactions

EdCamps: This will require a little bit more planning, simply because they happen on specific locations, dates and times. However, they are well worth the effort for a day of conversation with educators who are interested in collaboration and sharing ideas and best practices. The site will allow you to search for Edcamps that are happening in your area, and though there may not be one near you, it is the perfect excuse for a road trip.


So what are your plans? I would love to hear about any other ideas you may have to grow as an educator this summer.

Saturday, April 15, 2017

Chrome Extensions for Teachers

Although I have been in a 1:1 classroom for many years and my students have been exploring Chrome extensions for a while, it was not until my district disabled student access to Chrome extensions that they became an issue for me. Perhaps it was that little rebel in me that questioned that decision or simply a case of "you don't know what you got till it's gone". While I understood the need to get rid of the annoying bee in student devices, having to go to IT to enable a specific extension pushed me to find the ones that I believe are a must for every teacher and student.

So what exactly is a Chrome extension?

Chrome extensions are small programs that live inside your Chrome browser, allowing you to customize Chrome, adding features and functionality. Once you install them, they appear next to your address bar, and you access them by clicking on them, much like you would a bookmark. Watch this video to learn how to install them.



The cool thing about extensions is that once you have added them, they are "attached" to your Chrome browser, so it does not matter which device you are using, as long as you are logged in to your Chrome browser, they are there for you to use.

There are thousands of extensions, and a simple search of education related extensions in the Chrome Webstore is bound to be overwhelming, so which ones are the ones that I chose for my students?

Chrome Extensions You Should Know About


Share to Classroom : Allows both teachers and students to push web pages directly to Google Classroom. Everybody goes to the right page without the need to type or copy/paste long URLs.



Mercury Reader: You found the perfect article to share with your students, but it is riddled with ads and distractions. With one click, this extension removes all that noise leaving only the text and images and helping your students focus on the content. You can even print the uncluttered article.


Read&Write for Google Chrome: By far the accessibility tool. With dual color highlighting, this extension will read any article, web page or document to your struggling readers. Premium functionality, as explained by Teacher's Tech, is available for free to teachers.


Scrible Toolbar: My absolute favorite collaborative tool for reading online. Scrible will allow you and/or your students to annotate any web page together! Once the permalink is created and shared among collaborators, Scrible will not only keep all notes and allow you to sort them, but also will notify you when you are on a web page you previously annotated.

Grammarly: Your students are ready to respond to a prompt, but they have been raised in a world with spell checker and although they know better, they don't always revise. Grammarly will identify misused homophones, subject-verb agreement and other common grammar and spelling mistakes. It can get annoying at times, but much better than the alternative.

Screencastify: If a picture is worth a thousand words, a video is priceless. Screencastify allows you to quickly record, edit, annotate, store, and share video screen captures. Create a mini-lesson or have your students record their thinking as they work out a problem. The mini-videos are instantly stored in your Google drive for easy access and sharing.



Install and Remove Chrome Extensions




More Extensions, please...

For more Chrome extensions for education, I invite you to visit ShakeUpLearning's searchable database. And if you use one that is a must in your classroom, let me know!

Sunday, February 5, 2017

Evidence Based Rubrics using Google Forms



It all started a few weeks back. My students were putting final touches on one of their projects, and as is usual in my classroom, I asked them to bring out their rubrics and go over the work. I also asked them to go over each other's work, with the rubric in hand so they could provide some feedback to each other.  At this point, they were supposed to act on the feedback before presenting their final submissions. Everything was OK; I saw the exchange of papers and students went back to work. Then came the final submissions that included both rubrics. I sat down to grade and as I looked over the first submission and compared my graded rubric with the ones the students had submitted I had to stop. Was I looking at the same piece of work? The students had given themselves perfect to almost perfect scores for work that was quite sub-par. What had gone so completely wrong? How can I ensure that students look at the rubrics and identify the specific items that are done correctly or that may need work? I needed to teach them how to provide evidence for the scores and not simply mark an "X" on a rubric with no thought about what it means.

So I set about creating my first evidence-based rubric. I had already created some rubrics using Google Forms (Alice Keeler showed me how). However, to solve this particular problem, I wanted the students to be able to add the "evidence" for the scores they were giving. In order to do that, I set up a form that had multiple choice items, page breaks and "go to page based on answers" functionality, requiring students to provide evidence for the scores they were giving.


Satisfied with what I had created, I patted myself on the back and submitted a trial run. I then opened the form responses, added a formula that would add the score, and formatted the columns so the comments/evidence would be easier to read and thought I was brilliant. Oh, how wrong I was. I submitted my second trial, only to figure out that my formula, which I had painstakingly copied over and over in my results and the formatting was "ignored" as a new form came in!


So now, what? I knew that I would not be the only one with this problem, so I dedicated an afternoon to figure it out. As I immersed myself in this, I came across this array tutorial by Ad:AM, solving the first part of my problem: being able to apply a formula (adding the individual scores), to a form.


The formula that I applied to my spreadsheet is:
=arrayformula(IF(ROW(A:A)=1,"Overall Score",IF(LEN(A:A),(D:D + F:F + H:H + J:J+ L:L+N:N+P:P),)))
where D-P are the cells where the response in the score. I could not use a simple =SUM because the columns were not adjacent.

With that problem solved, I still needed a way to keep the formatting. Although it is hard to see in the previous image, you may have noticed that the paragraph responses where the students are providing evidence do not wrap, making the "evidence" the students are providing almost unreadable. Once again, through a Google search and the generosity of strangers who have come across the same issue, I found this silent tutorial on how to solve the problem, using =QUERY('Form Responses 1'!A:Q).



With the "problems" solved, I went back to the classroom and had my students each create their own copies of the three rubrics/spreadsheets I wanted them to use:

Evidence Based Essay Rubric
Evidence Based Project Rubric
Evidence Based CITE-IT Rubric - used to evaluate websites

In all three, I have hidden the "Form Responses" page, and when the students make a copy, it remains hidden. To view it in case you want to modify any of it before sharing with your students you just need to click View>Hidden sheets.

Once each student had made their own copy, I asked them to share it with me so I could have access to the responses. However, when having the students peer review, this is not necessary, they just need to send the form to the reviewer.

As a final step, I also taught them to create filtered views. My students use these to create filters that correspond to the websites, projects or essays that they evaluated, making it easy to share and have discussions about just one piece of work without having the rest of the information showing. The filtered views also have unique URL's, allowing for three-way discussion with other students or even parents without displaying everyone's input in the forms.

Have you found other ways to use Google Forms? I would love to hear from you.


Saturday, December 31, 2016

We don't need badges, or do we?



When I started my gamification journey, one of the sore spots, if you will, was the awarding of badges. On the one hand, I agree with the ideas in Daniel Pink's Drive and the overjustification effect, and which translates into "Badges ruining intrinsic motivation to learn". On the other hand, I have a gamer son, who keeps going back to specific games in his collection simply because he wants to get that elusive gold badge just so he can show it off in his profile. So which is it?

As I continued to ponder the answer to this question, I participated in a couple of workshops and PD that offered badges that could be "added to my profile". I was surprised by my own drive to complete the activities, not really for the sake of learning, but because I wanted to show off the badges I had. Badges were giving me a sense of accomplishment and encouraged me to persevere, even when I got bored! If badges were doing this for me, why was I being so reluctant to add them to my classroom?

I began exploring different ways that other educators have used badges and came up with two reasons that if addressed would make me re-think the whole badging issue.

First, if I were to include badges, I had to make sure that the badges represented real achievement. One of my concerns with badging is that it can simply become a sticker chart. The idea that everyone gets a badge simply for showing up or participating in an activity takes away the value of the badges. Let's face it if the students know that they will get a badge simply for filling in boxes in an assignment, will they put any effort into making sure that their answers are correct? Probably not. However, if they know that they will only get the badge if they get a high enough score, then they may feel that the badge has some value attached to it. Even better, let's say that they did not get a high score in the badge assignment(s) the first time around. Will knowing that they can re-work the assignment giving them more than one opportunity to earn the badge, motivate them to keep at it, even if they think it is boring or not worth their time? I think it will.

Now, if this is the case, then I knew that I needed to be able to make my own badges. There are several online tools that allow us to do that. ClassbadgesCredly and OpenBadges come to mind. However, I prefer to fully create my own simply using GoogleDraw and clearly explained here by Alice Keeler.

Second, the whole idea of badges for me is that they must be public. Students will want to know, not only if they have the badge, but also who else in the classroom has it. That gamer sense of competition and being able to showcase achievement adds value to the badge. The tools mentioned before for creating the badges, also allow students to log in and view their badges. Now this would require students to create an account and/or log in with accounts that the teacher creates. That, for me, was a no go, and although I toyed with the idea of creating my own system using GoogleSheets, I decided against it (simply due to time constraints), when I came across Flippity.net's Badge Tracker. With a few tweaks, this tool allowed me to import the data of my existing leaderboard, use my own badges and embed it in my webpage for public viewing. All around win!

For now, I have decided on three types of badges:

Leveled Badges: These symbolize achievement in on-going assignments. Students will earn these badges by scoring well on their weekly writings and reading assignments.

Project Badges: These badges represent the skills and knowledge gained in a specific unit of study within the scope of science and engineering curriculum. 

Commitment Badges: These are badges awarded for achievement outside the leveled and project badges. What I envision here is, for example, a "Digital Citizenship" badge or a "Creative Commons" badge. 

So, what do you think about adding badges to your gamified classroom? I would love to hear your ideas.

Wednesday, December 14, 2016

Formative Assessment Made Easy


Do you know where your students are? As you walk around the room today, can you state with some which students are ready to move on and which group do you need to pull for re-teaching? You know the answer lies in the use of formative assessments, but with all other things that pop up daily you may feel overwhelmed. If only there was a simple tool that would give you the necessary information...



GoFormative

With a few clicks, GoFormative allows you to create and share simple (and complex) assessments. You can use multiple-choice and true/false quick checks that are self-graded or add short-answer and "show your work" (where students upload images or draw answers). You can even provide feedback to the students as they answer in real-time. No waiting until they have all finished to gather data, allowing you to address minor misconceptions quickly. Best of all, absolutely free.



Flipgrid

This awesome tool allows your students to respond to your questions using video. You simply create a grid (i.e. post a question) and provide the link to your students. Your students can answer using any device they have, without having to create an account. Flipgrid can be used in lieu of traditional exit tickets, and it is much more fun to grade. Not free, but $65/year gives you unlimited questions and answers.


Socrative:

Socrative has been around for a while. This tool allows you to quickly assess your students through quizzes, quick question polls, exit tickets and space races (for those with a competitive edge or in a gamified environment). The tool can grade and provide you with visuals of the results making it easy to identify where each of your students is in their road to mastery.

What other tools do you have in your formative assessment toolkit? I would love to hear about them.

Sunday, September 4, 2016

Fines in a Gamified Classroom


Let me start by stating that I have two separate "but equally important" systems in my gamified classroom. The XP  system, which is tied to the students assignments (blog quests, mastery quests and PBL quests). In the XP system students are awarded initial points after submitting their work, and continue to gain XP as revisions are submitted. In true gaming style, one cannot lose XP. After all, once you have an experience you cannot undo it, you can only make it better. The XP system is shared out to students in my public leaderboards.

I also have a school currency system (we call them Patriot Bucks), which is tied to school and classroom behaviors, and stems from my school's PBIS. Students can earn Patriot Bucks at a staff member's discretion for things like picking up trash, participating in class, or basically any show of positive behavior. Students can use their Patriot Bucks to purchase items at the student store or enter them in weekly raffles. It is important to note that Patriot Bucks are a physical item (slips of blue paper, signed or stamped by the staff member who gave it out), and that no one, except for maybe the individual students, keeps track of them. This is what made it so easy to find a new use for them.

It all started a couple of weeks ago as I wrapping up of Back to School unit, which as in most classrooms involves teaching students the expectations, rules and procedures of my classroom. My students had just passed the Acceptable use Policy quiz, and were eager to get their hands on our classroom devices. I had taught/modeled how to take the devices out of the cart and how to put them away. I had explained how it was important that all devices be plugged (with their own plug) in order for all classes to have enough charge for the day, as well as how to make sure that each device was put in the correct slot. I even had students come up one by one and "show" the class just how to do it. Everything was going well until that first eager student picked up a "random" device (i.e. a device that was not assigned to him). The natural consequence for this is that the student would not have access to devices for at least that class period. But, I did not want to do that since that would mean that I would be the one to come up with something related to the activity, but that did not involve technology. The student in question suggested that he write a letter of apology promising to not do it again. It just so happened that I had just had a conversation with a fellow teacher about something she called the "opportunity log", where students write a reflection on a class misbehavior and promise to do better. I had shared with her that in my experience those almost never work. It is a forced apology, akin to a mother telling her children to "apologize to your brother for ____", only to repeat herself the next day and ask for another apology for the same behavior. I shared that with the student, asking him how many times he had apologized to a sibling without really meaning it. He sheepishly smiled, and stated that just that morning he had "apologized" to his sister, but he had no actual plans for "never doing it again".

At that moment, inspiration hit. I told him that in order to get his device he would have to pay a Patriot Buck fine. We agreed that 20 Patriot Bucks would be appropriate. He went back to his seat, carefully counted and came back to me with a proud look. He had just enough! He placed the "fine" on my desk and asked if he could go get his device. I simply thanked him and told him to get to work. The rest of the class exploded in questions about the "fine" system. For some reason they welcomed the addition of fines and saw it as a perfectly acceptable and fair way to overcome infractions. There were many questions about specifics, "What is the fine for not logging out? What about for forgetting to plug a computer?" It was the little things that bugged them as much as me that in their opinion should warrant a fine.

After much discussion, we ended up just having two categories of fines - minor infractions (20 Patriot Bucks) and major infractions (50 Patriot Bucks). Minor infractions include things like not plugging in a device, putting a device in the wrong slot, and taking someone else's device. Major infractions include things like off-task behavior or mishandling of the devices. I left myself some wiggle room, creating a third category that states "Fines for anything not mentioned before can be assigned at my sole discretion".

In a surprising turn of events, something else happened once the fines were in place. Students have begun to help each other avoid fines. Instead of simply walking away from unplugged devices (which of course still happen every once in a while), they take the time to plug them in for each other. I've overheard statements of,  "Dude, stop goofing off, that's a 50 PB fine!" This is already pretty cool, but there is more. A new student who did not have enough Patriot Bucks to pay for putting his device in the wrong slot, and who I was ready to excuse from the fine, saw his classmates (students he had just met), pool Patriot Bucks to pay his fine. No prompting at all, simply a spirit of cooperation and doing right by each other.

So far, this system is working beautifully, and I am wondering if you are using something similar. Do you have any words of wisdom to add? I would love to hear from you.


Friday, July 15, 2016

Pokemon Go in the classroom?


As I look around my neighborhood today, I cannot help but notice the bands of kids and teenagers walking around looking at their phones. Yes, Pokemon Go has hit my otherwise quiet street, and I immediately start thinking to a couple of weeks from now, when we get back to the classroom... I know the kids will come back from a summer of hunting Pokemon. I know they will be itching to talk about this or that amazing find. So, how can I harness that enthusiasm? What can I do to transform this "distraction" into some meaningful learning activities? Am I crazy for even thinking about it? Here goes:

Pokemon Go Math:


Pokemon caught are transferred into what is called a Pokedex. Clicking on the Pokedex, you can access data for individual Pokemons, including weight and height (in metric, Yay!) Students could use this information to determine things like, "If you were building a Pokemon dwelling, how many Squirtles would fit in an 64 square meter area?", the area needed to house all the Pokemon in their Pokedex, the height:weight ratio of unevolved to evolved Pokemon, or the ratio of "seen" vs. "capture" - does it vary by type or location? . You can even go as far as having students try to determine whether there is a proportional relationship between type of Pokemon and size.

The game also keeps records of all events in the Journal. The data gathered there could be used to figure out average Pidgey appearances for particular locations or times, or average out the number of Pokeballs given at Pokestops. Taking it one step further, they could also graph their Gym results, which has the added benefit (to the students) of helping them create the "best" team.


Pokemon Go Language Arts:


The game has the interesting feature of allowing users to take augmented reality pictures of "wild" Pokemon and placing them in the scene the camera is facing. Students can use these pictures to develop stories. Prompts could include things like "A day in the life of ...", or "When ____ took over the ____".


Pokemon Go Science: 


As part of a unit on biomes, students could use their knowledge of Pokemon types to develop habitats for specific types. This could also lead to lively discussions about why some Pokemons are more common in different places. What characteristics are shared by Ice Pokemon and the animals that inhabit the Tundra?

A study on the mechanisms of evolution could be followed by having students create scenarios that led to the traits observed in their favorite Pokemon.

On a more ambitious vein, you could have students develop a complete Pokemon utopic city, powered by electric Pokemon!

Pokemon Go Social Studies:


Many Pokestops and Gyms tend to be in historical landmarks.  Students could use these places as a basis for further research into the landmarks, or create virtual fieldtrips and advertisements encouraging others learn about those landmarks and/or visit them in pursuit of "Catching them All".


Any other ideas? I would love to hear all about them.

Tuesday, June 28, 2016

Beyond the Leaderboard: Self-ranking charts




A couple of days ago, I talked about creating a multiple-class, self-ranking leaderboard. My students love the idea of being able to see where they rank, and compare themselves to one another, creating this competitive gaming environment that often leads them to perform and to keep working, simply to "outrank" one another. As I was updating my class website to include this new board, I started thinking about how to use the leaderboard as more than just a ranking system for the XP. Could I use it to inform students about how they are doing in different categories? Could I show the data in some way that would maintain the integrity of the leaderboard, but focus students' attention on opportunities for improvement as well? And almost as important, is there an easy way to do it; one that would not require much more than inputting values as the students grow? The answer turned out to be YES on all accounts.

Before I show you how, let me share the end products:

"I Need To Do More" chart



This first interactive chart, displays the totals for each XP category. As the year progresses, students can see how much each of the categories has impacted their XP totals. On their own, or with some help, they can decide to go back to assignments they may have missed or where they scored low XP and re-do/re-submit in order to up their total XP for that category. In my case, it could show an Aha moment akin to, "I have not done many of my blogs, if I do them now I can gain all those XP I missed".

"I Need To Do Better" chart



In this other format, the same data is displayed by average XP obtained in each category. When students see the data organized this way, they can quickly see areas where they can focus their efforts, to increase their standings.

The beauty of both of these charts is that they use the same Pivot Table I created for the self-ranking leaderboard, so not only do they update as soon as I input new values, they are also tied to the original ranking. The student order within the chart updates as well as they move up or down on the leaderboard, making it a "one-stop" responsive system that does not create more work for me to maintain or update.

The following video explains how to create the charts, and I am also sharing a template that you can use to draft your own.



Let the games begin!

Monday, June 27, 2016

Appsmash to Gamify - From Leaderboards to Quests


Although many of us agree that gamifying your classroom can provide benefits in terms of engagement and relevance for the students. Many of the teachers I have talked to have this idea that gamification is too hard, or that you can only do it by purchasing an app or some other tool, which may or may not limit what you can do. However, this is simply not true. With the myriad of free tools at our disposal and a little creativity, you can create your own gamified world for little to no money. Gamification is about creating a game-like experience, not about creating an actual game.

Before we go any further, take a peek at my "Island of AdVENTURE", where our ultimate goal is to take over the world. That is the simple storyline for my classroom. The benefit of such a broad and vague topic is that it will never be "done", and gaming elements can easily be added as they are needed. I talked about the decision to adopt a single storyline for all my classes in a previous post. If interested, you can visit Gamification Year 2 - The quest continues.

So, what was needed to create the Islands of AdVENTURE experience?

Game Website:  

If you have been here before, you know that my go to place for this is WIX, because it allows for ultimate flexibility in item placing, allowing you to embed practically anything you may wish to add. WIX is free to use, and gives you one place to create as many web sites and subpages within a site  as you need. On the game website itself, I like to add links to my blog, class calendar, and all of our classroom policies, procedures and even the green sheet. This gives the students a central place to go for everything related to the gamified classroom, and completely eliminates any "but I didn't know..." moments. These different documents are added as tabs, or in the case of the classroom management stuff, an interactive Thinglink image that gives access to all documents with a simple click.

Maps: 

This is the only item in my gamification arsenal that I paid for: Profantasy Campaign Cartographer. I could have used art from other sources and/or even used maps from Google Mapmaker, but creating my own allowed me utmost flexibility to include what I wanted, down to shaping the islands to represent grade levels, and creating distinct homes for each class.

This was also where I began to Appsmash. The islands on the game website are linked to the grade level houses and leaderboard using "invisible" shapes that act as buttons. The quests inside the houses are linked using interactive Thinglink images. The reasoning for this is simple. I wanted the students to be able to quickly and easily identify the quests they have, without cluttering the images with a lot of text or buttons. By hovering over each icon, students can quickly access the quests they are undertaking without any instructions from me regarding the icon that was used to represent a specific assignment.

XP and Leaderboards:

In my class, students gain experience points (XP) by blogging consistently and by completing the different projects they work on. Whatever you choose for XP, I recommend that you do not tie it to behavior, but rather mastery of skills or concepts. Just like in games and real life, XP does not "go down". Once you gain experience, you never get experience taken away. 

To create the leaderboard(s), I use Google sheets. I previously shared how to create one for a single class. This year, I am adding a leaderboard that functions much the same way, but since I am working with a single storyline, I needed to create one that could rank all my students from different classes and give us a way to compare classes. The following video will show you how.



Quests:

In my project based learning (PBL) environment we have two types of quests. The PBL Quests that culminate in a Boss Battle (i.e. the project product itself) and Mastery Quests. The PBL Quests are created using WIX for the bigger projects or Tackk for smaller assignments. Both allow embedding and manipulation of the color schemes, backgrounds, etc. giving you the opportunity to create a different aesthetic feel for each quest. The PBL Quests are embedded into the class game site and linked through Thinglink.

The Mastery Quests are the worksheets (level 1), quizzes (level 2) and tests (level 3) I use with students.  This simple renaming and leveling of the different types of work, tells the students how they need to prepare, and gets them excited about completing them. Don't you agree that it is much cooler to complete a Mastery Quest Level 3 than to take a test?

To create the first two types of Mastery Quests, I use the capabilities of Wizer.me. Mastery Quests Level 1 usually have links, videos and/or simulations embedded (example) and Level 2 may still have some supports (example). For Level 3, you can still use Wizer.me if you wish to give access to articles or graphs that the students must analyze. For a more "traditional" level 3 Mastery Quest, however, I use Google forms.



I usually do not embed the Mastery Quests in the game website itself, but rather give access to them by posting the individual URLs for the different assignments on our Edmodo stream. Of course, they can be shared in Google classroom or whatever other way you currently have to distribute online work.

Class Currency:

The behavior rewards, if you would like to have them, can be handled in several ways. In the interest of Appsmashing, you could use Class Dojo, and have it embedded into your WIX page. However, that has never really worked for me. I find it cumbersome to walk around with a device and scrolling when I want to assign behavior points. For this I go old-school, and use my school's paper based currency (Patriot Bucks), giving them out as needed. Since they are physical objects, I do not have to create a way to manage them. The "store" is created again using a Thinglink  embedded into the WIX class game page so that students can simply hover over the different items, and check "prices". 

What do you think? Have you tried gamification in your class? Please share your experiences.