Saturday, January 6, 2018

Game Based Learning in a Gamified Environment

In an effort to increase student engagement, gamification and game-based learning have been gaining traction in the education world for the past couple of years. Because of this, there have been some great blog posts that explain the difference between the two:
There have even been some Twitter discussions about the merits of each, almost asking one to choose between the two as if there were mutually exclusive. Much like you Project Based Learning and Maker Ed are not the same thing, but can both occur at the same time in a classroom, you can have a game based delivery in a gamified environment. 

I've talked before about how I've gamified my classroom. If you are interested in how to add game elements to your delivery I invite you to visit my gamification page on this blog, and/or follow the gamification experts - @MatthewFarber, @mrmatera, @mpilakow, and @christibcollins.

If you are looking to find or create games to add to your game based arsenal, you may want to look into:
iCivics - specifically for Social Studies
Legends of Learning - specifically for Science
PhetColorado - math and science simulations
LearningApps and SugarCane - for those of you that are interested in creating your own mini-games

I also invite you to the weekly #xplap (Tuesdays at 7:00 PST) and #games4ed (Thursdays at 5 PST) Twitter chats. Both of these are super fun and informative and will put you in touch with the many other educators that are interested in bringing play into their classrooms.

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