Showing posts with label 21st century learning. Show all posts
Showing posts with label 21st century learning. Show all posts

Wednesday, July 15, 2020

Digital Interactive Notebooks

Over the last month, and with the uncertainty of how we will re-open, I decided to make a move to digital notebooks using Google slides. Taking inspiration from Matt Miller's Google Slides Interactive Notebooks, as well as the thousands of teachers that came before me and graciously published templates (SlidesMania comes to mind) and YouTube videos, I came up with about 20 that I plan to use. As you know, I am all about sharing so I am publishing them all here for you to peruse and make copies if you wish.


Saturday, May 19, 2018

Flipgrid as a "Turn-in Bin"




Like many of you before me, I've been struck with Flipgrid fever. This simple, yet powerful tool has transformed many of my classroom discussions and activities, providing a space for students to develop their voice. There have been many relatively recent posts about different ways to use Flipgrid in the classroom.

Catch the Flipgrid Fever
17 ways to incorporate #Flipgridfever in your classroom
End of Year Engagement

I would like to add one more...

As an educator reaching the end of the school year, last week students noticed that I had not created our traditional Edmodo turn-in bin for their Scientist Wanted assignment. As I quickly reached my laptop to create it, I also realized that we would probably not have time to do all presentations. Pondering that thought, inspiration struck. What if instead of simply providing me the link, they also had to create a quick video on Flipgrid, which their peers could then watch and comment upon? I shifted focus to create the Grid, which takes all of two minutes, and vaguely remembered that when submitting a video response you can add a link, and that is when everything coalesced.

I showed students the "main grid" and showed them the prompt:
Introduce the scientist you researched (use his/her full name) and tell us about him/her. Share the information that you think would encourage us to know more. 
When you submit your video, add the link to the poster you created. You are able to do this on the screen where you add your name and the title of your video (name of your scientist).

AFTER you have completed your own video, come back, watch at least one video from your peers and respond to the information about the scientist presented.

With the addition of that final line in the prompt, not only did I get their work and presentation, but also created a space for peer-interaction on the content. This was an EOY activity, but I am now thinking that in future iterations of this, I could change the presentation to a reflection or provide a more specific prompt or frames for the peer commenting.


I would love to know how you use Flipgrid, and if you try it as a turn-in bin, would love to know how it went. Perhaps you may even be tempted to look at some of my students' work and comment on it :)



Saturday, March 3, 2018

Data visualization, an important 21-century skill


Although the gathering of raw data and its analysis is not new, in this era of information overload, it has become an increasingly important skill. A quick search of the importance of data visualization opens up a multitude of articles that tell the story about the need to teach our students to manage, work with, and analyze vast amounts of information into visuals that can easily convey complex concepts almost at a glance.

Data Visualization - What it is and why it matters

In the context of science the use of data visualization is deeply rooted in all three dimenstions (practices, disciplinary core ideas and crosscutting concepts). Data visualizations not only force us to analyze and interpret data, but also create visual models (charts, graphs, etc.) with it and construct arguments derived from it. The data comes from the disciplinary core ideas. For example, you must collect data on things like increase in global temperatures or carbon emissions if you are studying human impact on Earth systems, while data in population variations over time is at the core of Ecosystem dynamics, functioning and resilience. If we think in terms of crosscutting concepts, data visualization helps us identify the patterns in the data and understand systems and system models.

With all this in mind, and considering that the data is out there, how do you teach students data visualization techniques? It is not enough to simply tell students to create an infographic. After all, you do not want them to create a collage of images that do not tell the story of the data. In looking for anwers to this, a while back I took the course on Infographics on KQED Teach 
"KQED Teach is a free online learning platform, that supports educators’ growing media literacy needs by helping them develop the media skills necessary to bring media production to their learning environments."
The course itself contains easy to digest modules that guide you through the design process for an infographic, considering elements such as font combinantions, colors and great places to manipulate images. This in turn is easy to adapt to any lesson you are currently teaching where data plays a role.

Here are a couple of examples that my students have created using the skills I was able to teach them through the use of this course.

Invasive species:


Endangered species:


Severe Weather Project



There is, of course, still work to be done, especially regarding the creation of graphs and charts to map ideas, but I think we are off to a good start. What do you think?



Saturday, January 13, 2018

Google Draw - the neglected sibling




Click here to go to tips.

For the last several years I have been using Google products for most of my authoring needs. However, my students and I seldom venture outside of the three products that appear when you click that red NEW button on our drives.

Although I also create Forms and have my students create Sites, we have all mostly turned a blind eye to Draw. In fact, up until a few months ago a search of the thousands of documents that I have in my Drive produced maybe 50 or so Draw documents, and those were mostly simple flowcharts or places to host images that I collected to add to Slides and Docs.

This all started changing after I took the "Making Infographics" course at KQED teach. The course itself walked me through the creation process, thinking like a designer, and provided me with many resources for images, icons, fonts and color palettes. From Pixlr to build graphics, to Pexels - a great source of CC0 high def images, to Piktochart - an easy to use infographic maker, the course gave me the tools to start creating.

Now, you may be thinking what does this have to do with Google Draw? Well, once I started on that creative path, I started exploring what I could bring to the classroom. Piktochart, like Canva and Smore (two other sources for creating visually appealing graphics), have two limitations to their use in the classroom - they require an account on the platform and they do not allow multiple editors, or if they do, it cannot be simultaneous. On both those fronts, Google Draw becomes the winner; yes you do need a Google account to use Draw, but most schools have that in place. Before I continue, I do have to give kudos to Canva for two great "side" resources they have - Font Combinations and Color Pallete that you can then use on Google Draw.

Anyway, once it became clear that I would be "limited" to using Draw for creating infographics, I set about figuring out how my students could make them "pretty". Thankfully, many educators and designers have shared their own tips and tricks freely:



 Clickable Google Draw Image

Once you familiarize yourself with the basics, the possibilities that open up are endless.Using Google Draw my students and I have created posters, mind maps and trading cards like the ones you see below.

     

Using the technique discussed in "Embedding a Google Drawing with Clickable Links", I've also used it to create clickable learning paths (below) and even display the ranking system for my gamified classroom, which you see at the top of this post.


Have you found other ways to use Google Draw? I'd love to hear about them.






Monday, January 1, 2018

Digital Media Literacy with KQED Teach

Bill Ferriter 

I am sure that many of you are familiar with the image above. While I wholeheartedly agree with the sentiment, the National Association of Media Literacy Education tells us:
“The purpose of media literacy education is to help individuals of all ages develop the habits of inquiry and skills of expression that they need to be critical thinkers, effective communicators and active citizens in today’s world.”

So, while the learning outcome should not be "create a Prezi" or "produce a video", we do need to provide students with the skills of expression to be effective communicators.

Now I'm sure that we've all been privy to things like

  • presentations with too much text, or unreadable fonts
  • student videos that, while cute, are unintelligible
  • Edmodo or Google classroom posts that should have been edited
  • student-created cartoons, infographics and Google Draw productions that are nothing more than a disorganized copy/paste
I illustrate these to make the point that we do need to help students develop better media literacy skills. We live in a world where most classrooms have access to 1:1 devices (especially if we count student-owned devices). Many of us have dabbled with creating educational products for our students and/or have asked our students to do the same, but how many of us have taken the time to hone those skills before teaching them to the students? I know that I was one of the ones that expected my students to "produce a 5-minute video to explain ____", without ever having gone through the process myself!

That is why I was so glad when last spring I was introduced to KQED Teach. In Randall Depew's words:
"KQED Teach, our new online learning platform, will support educators’ growing media literacy needs by helping them develop the media skills necessary to bring media production to their learning environments."
The beauty of KQED Teach is two-fold. First, it is completely free. Not only are the courses free, all the tools they suggest within each course are also free. Second, the courses are self-paced and short enough to be easily completed in an afternoon or two. As teachers, we are budget and time poor. KQED Teach understands that and responded in kind. 

Let me tell you a little bit about the courses I have taken, and what I've been able to do and teach because of it.

Media Foundations: Allowed me to explore the impact digital media could have in my teaching. Because of this course, I became a more critical consumer of information and started paying attention to bias and copyright. The skills I learned were easily transformed into a lesson titled  "Should I CITE-IT?", which I posted and have available on the KQED Teach platform.

Taking Charge of Social Media: This course opened up my eyes to the world of social media, especially Twitter, as a PD tool, allowing me to add a myriad of innovative educators to PLN, which in turn made me grow so much more than any "traditional" PD.

Designing Presentations: This course should be required by anyone that has ever thought about creating any kind of presentation. We all know about essay-like presentations, but have you ever thought about how fonts, images, and colors interact to tell a story during your presentation? After this course, you will be ready to go well beyond the template that you've seen or used 1000 times to create much more impactful and memorable presentations using any platform. 

Interactive Timelines: At first, this course looks a little scary, especially if you are unfamiliar with Google Sheets. However, following their advice, I was able to create the interactive timeline of my scope and sequence that you see below. How cool is that!

I have not taught the lesson I posted at the end of the course "Technology Timeline", but it is there for anyone that wants it, and can be easily modified to suit other purposes.

Making Interactive Maps: Much like the interactive timelines, I did not know I needed to know this until I created my first map. The course not only gives you the step by step instructions and ideas on how to integrate their use in anyone's practice but also includes how to take these maps further using the layers and data tables that I did not know existed within Google Maps. Because of this course, I was able to have my 5th graders create maps like the one you see below, in response to the lesson I posted within KQED Teach - The Journey of Stuff.


Making Infographics: My favorite course so far. This course taught me some design basics that are transferable to many other platforms, creating websites for example. But that was not all, it also helped me hone my skills as a creator of digital content, allowing me to take it to the next level in things like the blog post about student-designed board games, and the image I created for the Stop the Fake News Cycle lesson I shared in response to the KQED Teach course on Finding and Evaluating Information:



Communicating with Photography and Video Storytelling Essentials both highlight the power of your smartphone camera. Beyond the composition of your subjects to issues regarding lighting, sound, and editing (including how to conduct interviews), these two offer very specific fixes and ideas that can help you learn and then teach the basics to your students. I invite you to look at the lessons I posted for these two, which include student examples -Source to Mouth documentary and Layered Selfies.

These are only a few of the courses that KQED Teach has to offer, and they are consistently adding new courses. I encourage you to sign up and start learning today.

Tuesday, December 26, 2017

More than a "Design your Own Board Game" Project

Link to Unit Plan

In a recent conversation, the subject of student-created games came up. As many before me, I've had students create games for a variety of reasons - to review the content, to demonstrate knowledge, etc.  However, often the products are nothing more than trivia games, where students go around the board they created answering questions. At best students craft a nice-looking "skin" for games like Trivial Pursuit or Beat the Parents, and at worst there are only boxes and questions in a quickly hand-drawn path. There is little challenge or replayability - as @MatthewFarber has been known to say, "chocolate covered broccoli".

This got me asking, "Where is the disconnect?"If all of my students have played games before, can quickly make decisions about whether a game is fun or not, and know that there will be a game tournament at the end, why is it that they rely so heavily on these types of games? Now, I know that one part of the answer is simply that they equate questions/answers with review. However, in my search for answers, it also became clear that they look at this type of assignment from the point of view of the consumer, not as designers of an experience.

At this point, I would like to clarify that I have never taken a course in game design myself, but with a willingness to learn, I embarked on my own quest to help my students become better at designing games. The assignment I am sharing with you is the end result of this experience.

Research

In this assignment, the research is not where students go over notes or textbooks looking for questions and answers, but rather where students learn about creating games. We start by investigating different board games and discuss what makes a game "good". This is also where I explicitly teach the parts of a game, including the need for goals, challenges, storylines and clear rules which will then make their end product interesting and replayable.

Prototype

One of the key parts of game development, which is often overlooked in "create a game" assignments. From carefully selecting a theme to presenting and playing a paper prototype with a focus group (consisting of other students), the goal is for the students to develop a well thought out game idea before committing to a final product. This is where students often realize that their game is really a non-game, just a pretty board with questions. Providing this opportunity to prototype, play-test and most importantly act on the feedback is a good way for students to develop critical thinking skills.

Final Design 

If the previous two sections were done successfully and allowed enough time for students to digest the information and feedback, this section is relatively easy to implement. The "hard thinking" is done and it is just a matter of crafting the product and making it look pretty. Skills to be practiced in this section include of course fine-motor skills (which even my middle-schoolers need to practice), and digital media creation (icons, game pieces, digital art and transforming hand-drawn art into digital formats). Although some of my most artistic students like to create their art by hand, I require them to digitize it ("If you wanted to create 50+ copies of your game your art would have to be easily reproducible").

Advertisement

Often some teams of students are ready to move on to our tournament day while other teams are still crafting or even prototyping, so I added the advertising section. This has not only the benefit of providing us with a time buffer, but also continues the "think like a designer" mindset, with the goal not only of creating a better game, but also to be able to market it adequately.

ISTE Standards (for students)

The beauty of this project is that it also allows your students to practice several of the ISTE standards for students. For example:
4a -Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
4c- Students develop, test and refine prototypes as part of a cyclical design process.
6a - Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
6b -Students create original works or responsibly repurpose or remix digital resources into new creations.

Below you will find a small version of the board I created for students to access the complete assignment. If you would like the version that I share with my students click here. Almost all of the icons and text are clickable, opening the needed information and items students need to document their progress. On the student assignment page, you will also find a Teacher Corner button, which opens to a unit plan that may help you in implementing this with students.

Feel free to share with others who may find this useful.


Saturday, December 9, 2017

Twitter, a Tool for Teacher Professional Development



Whenever I share my Twitter experience I face the inevitable, "Oh, I don't use Twitter", and I must admit that the first time I heard about teachers using Twitter, I was skeptical, too. My knee-jerk reaction was, "Social media is for keeping up with family and friends. Twitter, specifically, is for people that, at best, participate in politics and debates, and at worst those who enjoy instigating others. Why would a teacher invite that!" I completely dismissed the idea and patted myself on the back for not following in the trappings of social media.

The second time I became aware of Twitter as a possibility for me was at a conference. Like many others before me, I joined so I could post the happenings at that particular event, but it was more a feeling of shouting things out to the wind. I even remember that there were prizes given out for the most tweets, which pushed me a little to participate, but nothing more than that.  Follow others, why? At the end of that conference, I did not go back in. This cycle was repeated at the next event, and three or more times after that.

A couple of years went by and as I became involved with Edmodo as an ambassador, I completed the "Participate in an #edmodochat" challenge. That was the turning point for me. I started to read the posts, occasionally overcoming the risk of replying with my own ideas. All of a sudden I was involved in a deep conversation about best practices in education with a bunch of people that I had never met. That first hour went by in a flash, and at the end, I had specific ideas that I could put into practice the next day. I left that chat energized and hungry for more.

Fast forward to where I am now, writing about why educators should have Twitter accounts and participate in conversation often.

Twitter as Professional Development

Find and Share Resources

Gone are the days when the work of a teacher was a solo endeavor, or when you could open the file cabinet and teach the same lesson the same way for years on end. At our fingertips we not only have a plethora of resources, but these resources are constantly updated. New tools are imagined every day and ideas are flowing freely. Teachers all over the world are discovering and sharing ways to teach specific content and/or using ed-tech tools in a variety of ways. You may never have thought of using the board game Pandemic to teach about The Columbian Exchange, but @MatthewFarber has.

Staying Updated

Education is changing. Whether you are now an expert at the Common Core Standards, struggling to implement the 3 Dimensions of the NGSS, awaiting Social Studies standards or interested in changing your delivery to include PBL or gamification, the conversations are happening now. And wouldn't you know it, many of these conversations are happening on Twitter. Just take a look at the calendar of education Twitter chats below (managed by @cybraryman1, @conniehamilton, @thomascmurray, @cevans5095 and @jrochelle). You could say, "There is a chat for that!"



For those of you that have never participated in a Twitter chat and that may feel overwhelmed by trying to follow a conversation while remembering the "rules", here is a handy "How To" written by @kelseynhayes. The only thing I would add is the use of @participate's tool - Participate Chat simply because it allows you to focus only on that particular chat and automatically adds the #hashtag to the chat you joined, lessening the risk of tweeting to the wind.

Grow your Professional Learning Network

All of these educators that are sharing on Twitter and participating in Twitter chats are offering up their perspectives. They are also connecting with other educators who are willing to help out when the teaching work gets hard. Perhaps you are struggling to reach a particular student, and you need a sounding board outside of your own site. Maybe you would like to infuse more kindness or creativity into your classroom, or even would like to have a speaker come into your classroom, but do not know where to start. The PLN you create by using Twitter is there to help out. The beauty of this is that Twitter is available 24/7 so those ideas or questions that came to you at 2:00 a.m. as you were grading the last batch of essays can be posted and tagged to be answered by your Twitter connection in Europe as he/she starts the day.
In a similar vein, leaders in education are also on Twitter, and connecting directly with them is only a click away. Perhaps you are not ready to engage them in conversation, but you can infuse what you learn from their posts into your own practice. Here are a couple of lists to get you started:

How to's

If you are ready to get started, I invite you to read Edudemic's The Teacher's Guide to Twitter, and if you are new to the Tweetverse, look below for a handy infographic.

Click to view the original
How To Twitter
Source: Twiends


Friday, December 8, 2017

Embedding - Generate your own iFrames



If you are like me, you use a variety of tools to share content with your students. Tools like goFormative, Wizer.me, Symbaloo learning paths, PowerMyLearning, DeckToys and even webpages you create on WIX or GoogleSites, are super useful in part because they allow you to embed content from other places. This means that your students "stay" on the same platform as they work on their assignment, lessening the risk of distractions from moving between platforms. The developers of most of the apps and simulations I add to these sites know that their content is shared on other platforms and they have made it easy by providing embed codes right on their platforms.

But what happens when you find something you really want to share but there is no embed code in sight? In the past, I would just add the link, and teach the students to navigate between several tabs. This is fine for most, but of course some would use this as an excuse to visit something else - that meme generator they've been itching to show off, for example.

After a bit of searching ways to create embed codes, I came across this easy to use iframe code generator

To use it, the only thing you need is the URL of the content/resource you are wanting to embed.

Once you have pasted the URL in place, you click on Generate, and presto your embeddable iFrame Code appears almost as if by magic.

Of course, if you wish, you can also play around with height width, adding scrollbars, borders, etc. (as I did on the "blob-in-blog" above).



Now, depending on where you are going to use that embed code, the only thing you have to worry about is whether the original site's URL is secure or not. Most of the educational sites that have embedding content options do require that the embedded link is "secure" - HTTPS and not just HTTP.

I have also shared this with my students, who blog for me every week and who sometimes create products using different edtech tools. They, in turn, publish their products by embedding them into their blogs.

I am sure there are other iframe generators out there. Have you found a different one that you like better? Share with us in the comment section.



Sunday, December 3, 2017

Countdown calendars using Thinglink



Although I recognize that not all my students celebrate the holidays the same way, for the past few years I've been creating advent calendars simply because I love the idea of having little treats that countdown to something. In the spirit of inclusion, I've also created Hannukah menorahs, but this still begs the question of what to do with students who do not celebrate in either of those ways.

        
Hour of Code Spotlight link                                                                                     Hanukkah Spotlight link

The more I thought about it, the more it became evident that I could use the same concept for a myriad of purposes. For example, we could countdown the days until the holiday break, or better yet countdown the days until "we meet again in 2018". It is all about inspiring students to continue learning every day.

Creating a digital calendar:

1. Open a blank Google drawing.
2. Add a background and images appropriate for the purpose. This could be holidays or not.
3. Add a table, and label with the calendar dates you want to include.
Here is my December 2017 version, if you would like a template.
4.  Click on File>Download as>jpeg image (it can also be a png).
5. Upload the image to Thinglink.
6. Start tagging your calendar with links, prompts, apps or games. Whatever you want to share with your students.

Repurposing your image, unfortunately, requires that you follow the process again, but once you have the tags it is easy to simply copy/paste the links into your new image. For example, here is my 2017 PD Advent calendar repurposed as a Winter Break calendar.


        
                             Advent PD Spotlight link 

Different feel, but still fun.

Now, if free forming is more your style, you can also choose to go that route as I did in these EdTech and Science Games Holiday-themed images.

   
Edtech Spotlight link                                                                                                Science Games Spotlight Link

Although these are all holiday/winter themed, countdown calendars can also be used to launch a unit of study or review activities until a test. If you gamify, you can use them as we are reaching a boss battle or the end of a game chapter. The possibilities are endless!

Feel free to share how you have used countdown calendars in your classroom. I'd love to share ideas.

Tuesday, November 28, 2017

An Hour of Code With Edmodo

Hour of Code and Edmodo is a logical pairing. Hour of Code (December 4-10, 2017) is a yearly worldwide event that promotes the idea that anyone can code, aimed at encouraging students to develop an interest in STEM. Edmodo is a superior LMS that allows teachers and students to connect by sharing ideas and helpful tips.

The question then is "How can you use Edmodo to run an Hour of Code event?" This is my answer:




Friday, November 24, 2017

Paper prototypes - From idea to reality


If your students are anything like mine, they hate planning. Whenever they hear something along the lines of "Create a presentation, website, game, etc.", they immediately run to their devices and open a tool, never mind that they have no idea what will be put in there. Then, they blankly stare at screens or worse, start furiously typing (or copy/pasting) with little thought as to why they are putting any kind of content or ideas in there. Much like writing an essay without an outline, they just want to get to what they consider the "fun part" and skip over the very boring planning stages.

As teachers, we have tried to solve this problem with graphic organizers, templates, storyboards and a myriad of other tools which, while useful, tend to thwart creativity. We then have to sit through presentations and products that look basically the same. What's worse is that students seldom see the connection between the planning tools and the end product, so there is little cross-usability.

Pondering this problem, I took inspiration from game developers and introduced the idea of paper prototypes to my students. It went something like this:

_______________________________________________________________________________

What is paper prototyping?

Paper Prototyping is exactly what it sounds like. It's your opportunity to make a usable version of your game/website/app/presentation on paper or with other physical objects. This means you don't need any electronic device to make your product.

Making a paper prototype allows you to create a version of your product much quicker; this gives you time to include as many features as you like. DREAM BIG – now's your chance!

Creating your prototype allows you to test your product before it is made. This means you can make fast decisions about your product without wasting hours adding features you may realize you don't like.

Sketch your main screen:

Get out your sharpies, coloring pencils, etc. Make a sketch of your product. You may use this general template, or a specific template for your particular product. The paper prototype is like a draft, so don't worry about creating perfect drawings.

Add Functionality:

Once you have your main screen, it is time to add buttons, sprites, or whatever you need to help the user of your product navigate through your product. Cut each element out, and play around with placement.

Sketch other screens:

Continue the process of sketching, cutting out items and placing them. You can reuse backgrounds as needed. Just make sure you keep all papers and cutouts organized.

Play test:

You have all your screens and cutouts. You have a general idea of how your product works. Create a video where you demonstrate your product.

Here are some sample videos of paper prototypes:


Feedback:

Have a partner play test with you. This conversation will help you become aware of possible interactions with your product that you have not foreseen. Use the I like, I wish, I wonder format to provide feedback:
  • I-LIKE: Highlight what you see as a strength in the work. 
  • I-WISH: State one area that could be improved. Focus on the big ideas.
  • I-WONDER: Ask clarifying questions and offer specific solutions to the stated I-Wish.

Rubric

_______________________________________________________________________________

Results


Needless to say, I was very happy with the results. Going through this exercise allowed my students to think in terms of usability and content and helped them make better decisions for their final product. They had a plan for creating, unburdened by the constraints of a specific tool.

Moving forward, I plan to incorporate paper prototyping for all sorts of products, even presentations, hoping to see more creative final products. I think it is well worth the effort. What do you think?

More paper prototype resources:

Saturday, November 4, 2017

FLUXX MOD Project - Board Games in the Classroom

Although I am not affiliated with FLUXX® (or Looney Labs) in any way, I think that FLUXX® is a great game that everyone should own.


We often think of board games as a staple for Family Fun Night, and because many of them help teach soft skills and facilitate higher order cognitive abilities, teachers routinely incorporate classics like Monopoly, Risk, Scrabble and Apples to Apples in their classrooms. By the same token, creating MODs or skins for existing games is a time-honored classroom activity. A simple Google search will bring up a plethora of "create your own board game" classroom projects. For those of us that have tried it, we see it as an opportunity to review content, both as the game is being created or modified and while the students play them during those extra-long rainy day recesses.

A couple of years ago, my own children introduced me to a great little game called FLUXX® - The card game with the ever-changing rules. The game was very easy to learn and portable which made it a staple for my family. Over the next few months, we purchased several versions happily bringing them out as part of our game repertoire.

Not long after that, I started toying with the idea of not only sharing it with my students but also having them create MODs for it to play in the classroom since the gameplay itself is based on reaching a goal of paired concepts. This makes it super efficient in helping the students revisit concepts, while at the same time allowing for some deeper thinking about the relationship between ideas. For example, in FLUXX's original version one of the goals is Rocket Science, which "needs" Rocket and Brain on the table to win.

After a little refining and tweaking of the idea, I set about creating a project page with directions, templates and of course a rubric for my middle school students. I introduced the project on a Monday, and gave them two weeks to come up with their skins.

Of course, there were some students that did not know what I was talking about, which made me realize that before anything else happened, we needed to play a couple games of FLUXX. After a couple of rounds, and some more clarifying of where to find the "big ideas" and how to keep track of their paired goals so they would not repeat them, I had them get into groups (of 4) and choose a topic for their MOD.

Students took to this creative form of review in a way I had seldom seen otherwise. They loved the idea of coming up "funny" titles for their goals and were seen scouring textbooks and notes to figure out how they could pair ideas that at first glance may not have been obvious. In one of my favorite examples, a group that developed a Newton Motion FLUXX Mod, included Robert Hooke as a creeper.
Here is the full set of "Newton Motion" cards in case you want an example for students:
I have run this project now several times, and I am always amazed not only at the cards they create but also by the enthusiasm that they show whenever I declare "it's review time", and bring out stacks of student-created FLUXX decks.

For obvious reasons all of my students' FLUXX decks are science related (Motion, Evolution, Genetics, Matter, etc.) However, I can easily see FLUXX decks for novel studies, American Revolution, and even Linear Equations. In case you missed it above and are interested, here is a link to the Instructions and Templates that I share with my students.

If you try this, let me know. I would love to know how it went for you and your students.

Wednesday, May 31, 2017

Avoiding the Summer Slide - Teacher Edition

Parque 2 by Fotoblog Rare is licensed under CC BY 2.0

For many of us, the beginning of June marks the end of another school year. Almost everywhere you look at this time you find all sorts of activities and ideas about keeping students engaged in learning and "stopping or preventing the summer slide".

From the teacher perspective, summer means teaching summer school, taking those well-planned trips with family and friends or simply having the time to read a good book. However, it is also a great time to explore new ideas and engage in some self-directed professional development. You know, those things that you bookmarked for later and never got the chance to look at since you had to grade all those essays and lab reports. What can you do (for free or close to free) to avoid your teacher summer slide and come back in the fall refreshed with something new to try?

Things you can do in an hour (or less)

Twitter Chats: Every day, at almost every hour of the day, there is an education-related Twitter chat going on. All those hashtags you see in your colleague's Twitter feed mean that they are having conversations about something you may find interesting with people from all over the globe. This education chat calendar lets you know what is being talked about. Pick one (or more) and off you go. If you have never done a Twitter chat before, it may seem daunting, but it is really not. First off, if you are unsure about what to do, you can simply search for the hashtag and see what the participants are saying, without even having to tweet yourself! If you ar ready to participate, but are afraid to get lost, you can use things like TweetDeck (tool that helps you organize your tweets) or my favorite Participate Chat (tool that organized the chat in one place, adds the correct hashtag automatically and also lets you look over what was posted in previous chats). Here is more information on how to get started with Twitter chats.

Webinars: In a similar vein as Twitter chats, webinars are online meetings, but in this case, there is an official presenter or host. I think of these as old-school lectures. This does not mean that they are boring, but rather there is someone that will be talking most of the time, there is an official slide deck of some sort, and although there may be time for questions, the pace is less frantic than that of the Twitter chat. Most of them have the advantage of providing you with an "after the fact" link, so if you were not available at the specific time, or you have to step away to reapply sunscreen, you can still benefit from participating. My favorite webinar for education sites include EdWeb and ASCD, but there are many others. Sign up for a couple and you will start receiving e-mails with invitations.

Things you can do for dedicated chunks of time  

If you are interested in developing a new skill or trying out a new platform, there are two sites that I would like to share with you:

KQEDTeach: In his introductory blog post, Randy Depew explains it much better than I ever could. They offer free mini-courses aimed at growing educators' media literacy and bring those skills back to your classroom. I have taken several of their courses myself, and they are super easy to navigate and, because they are self-paced, you can advance at your leisure.

BadgeYourClassroom: Created by Christopher Tucker in Indiana, in this site you will find mini-challenges that will help you learn how to use a variety of platforms in your classroom. All you need to do is visit the site, select the tool you want to explore and watch a video that explains how to use the tool. Once you complete the tasks, and fill out the required form to "show what you know", Chris will award you a shiny badge.

For those want to delve more deeply in education technology (or have a bit more time), you may want to look into becoming a Google or Microsoft Certified Educator. Both of these companies have several pathways to choose from, with corresponding certifications.

Google for Education Training Center: Whether you want to obtain certification, or simply want to hone your technology integration skills, the Google training center will provide you with self-paced courses. Even though I had been using GaFE for years before I actually took the courses, I still found them incredibly valuable to hone my skills and remind me of things that my students needed explicit teaching on.

Microsoft Education Courses: Some of their offerings are product specific, but others are more pedagogy based, aimed at teaching you how to better integrate technology in your classroom. Their Digital Citizenship and 21st Century Learning Design proved invaluable additions to my own PD last summer, and I am looking forward to taking some more of their courses this summer.

Things you can do if you prefer face to face interactions

EdCamps: This will require a little bit more planning, simply because they happen on specific locations, dates and times. However, they are well worth the effort for a day of conversation with educators who are interested in collaboration and sharing ideas and best practices. The site will allow you to search for Edcamps that are happening in your area, and though there may not be one near you, it is the perfect excuse for a road trip.


So what are your plans? I would love to hear about any other ideas you may have to grow as an educator this summer.

Sunday, February 5, 2017

Evidence Based Rubrics using Google Forms



It all started a few weeks back. My students were putting final touches on one of their projects, and as is usual in my classroom, I asked them to bring out their rubrics and go over the work. I also asked them to go over each other's work, with the rubric in hand so they could provide some feedback to each other.  At this point, they were supposed to act on the feedback before presenting their final submissions. Everything was OK; I saw the exchange of papers and students went back to work. Then came the final submissions that included both rubrics. I sat down to grade and as I looked over the first submission and compared my graded rubric with the ones the students had submitted I had to stop. Was I looking at the same piece of work? The students had given themselves perfect to almost perfect scores for work that was quite sub-par. What had gone so completely wrong? How can I ensure that students look at the rubrics and identify the specific items that are done correctly or that may need work? I needed to teach them how to provide evidence for the scores and not simply mark an "X" on a rubric with no thought about what it means.

So I set about creating my first evidence-based rubric. I had already created some rubrics using Google Forms (Alice Keeler showed me how). However, to solve this particular problem, I wanted the students to be able to add the "evidence" for the scores they were giving. In order to do that, I set up a form that had multiple choice items, page breaks and "go to page based on answers" functionality, requiring students to provide evidence for the scores they were giving.


Satisfied with what I had created, I patted myself on the back and submitted a trial run. I then opened the form responses, added a formula that would add the score, and formatted the columns so the comments/evidence would be easier to read and thought I was brilliant. Oh, how wrong I was. I submitted my second trial, only to figure out that my formula, which I had painstakingly copied over and over in my results and the formatting was "ignored" as a new form came in!


So now, what? I knew that I would not be the only one with this problem, so I dedicated an afternoon to figure it out. As I immersed myself in this, I came across this array tutorial by Ad:AM, solving the first part of my problem: being able to apply a formula (adding the individual scores), to a form.


The formula that I applied to my spreadsheet is:
=arrayformula(IF(ROW(A:A)=1,"Overall Score",IF(LEN(A:A),(D:D + F:F + H:H + J:J+ L:L+N:N+P:P),)))
where D-P are the cells where the response in the score. I could not use a simple =SUM because the columns were not adjacent.

With that problem solved, I still needed a way to keep the formatting. Although it is hard to see in the previous image, you may have noticed that the paragraph responses where the students are providing evidence do not wrap, making the "evidence" the students are providing almost unreadable. Once again, through a Google search and the generosity of strangers who have come across the same issue, I found this silent tutorial on how to solve the problem, using =QUERY('Form Responses 1'!A:Q).



With the "problems" solved, I went back to the classroom and had my students each create their own copies of the three rubrics/spreadsheets I wanted them to use:

Evidence Based Essay Rubric
Evidence Based Project Rubric
Evidence Based CITE-IT Rubric - used to evaluate websites

In all three, I have hidden the "Form Responses" page, and when the students make a copy, it remains hidden. To view it in case you want to modify any of it before sharing with your students you just need to click View>Hidden sheets.

Once each student had made their own copy, I asked them to share it with me so I could have access to the responses. However, when having the students peer review, this is not necessary, they just need to send the form to the reviewer.

As a final step, I also taught them to create filtered views. My students use these to create filters that correspond to the websites, projects or essays that they evaluated, making it easy to share and have discussions about just one piece of work without having the rest of the information showing. The filtered views also have unique URL's, allowing for three-way discussion with other students or even parents without displaying everyone's input in the forms.

Have you found other ways to use Google Forms? I would love to hear from you.


Wednesday, December 14, 2016

Formative Assessment Made Easy


Do you know where your students are? As you walk around the room today, can you state with some which students are ready to move on and which group do you need to pull for re-teaching? You know the answer lies in the use of formative assessments, but with all other things that pop up daily you may feel overwhelmed. If only there was a simple tool that would give you the necessary information...



GoFormative

With a few clicks, GoFormative allows you to create and share simple (and complex) assessments. You can use multiple-choice and true/false quick checks that are self-graded or add short-answer and "show your work" (where students upload images or draw answers). You can even provide feedback to the students as they answer in real-time. No waiting until they have all finished to gather data, allowing you to address minor misconceptions quickly. Best of all, absolutely free.



Flipgrid

This awesome tool allows your students to respond to your questions using video. You simply create a grid (i.e. post a question) and provide the link to your students. Your students can answer using any device they have, without having to create an account. Flipgrid can be used in lieu of traditional exit tickets, and it is much more fun to grade. Not free, but $65/year gives you unlimited questions and answers.


Socrative:

Socrative has been around for a while. This tool allows you to quickly assess your students through quizzes, quick question polls, exit tickets and space races (for those with a competitive edge or in a gamified environment). The tool can grade and provide you with visuals of the results making it easy to identify where each of your students is in their road to mastery.

What other tools do you have in your formative assessment toolkit? I would love to hear about them.