Showing posts with label Thinglink. Show all posts
Showing posts with label Thinglink. Show all posts

Thursday, July 12, 2018

Appsmash your narrative



One of the biggest struggles I've had in the whole gamification business has been the narrative aspect of the gamified classroom. As many before me have suggested, a good narrative engages the students and helps drive the game forward. (The importance of narrative in the student-centered classroom - Adam Powley). The narrative gives meaning to the whole idea of why we are collecting points and/or struggling to reach the top of a leaderboard.

As my games have evolved through the years, I've used different themes and attempts at narratives. We've trained dragons, explored idyllic islands and even survived a zombie apocalypse, however, in all of these my narrative has been a secondary consideration, mainly due to not having figured out a way to deliver that narrative consistently. In fact, it was not until the end of the zombie apocalypse (last year) that I re-discovered the mini-videos I had created to accompany the original narrative. In the day to day business of teaching they had been left behind and by then my students had lost interest in the story they had pushed for when we started. They saw the leaderboard and acquisition of privileges as the only end goal of the game, and though this was enough for some of them, for others it became nothing more than "regular" school with a few bells added.

In an effort to remedy this, I started looking for ways to have everything I needed to move the story forward from the beginning. Now, this meant that I needed not only a changeable storyline, a place to hold everything, and a way to hold myself accountable (lest I forget again) but at the same time keep the story hidden from students with enough crumbs so that if I did forget they would ask about it.

The changeable storyline was easy. I had already decided that we would be space explorers giving me the ability to add or remove planets to explore through the different units I teach. Star Trek and its "continuing mission" being the obvious choice for this. You land on a planet, meet a new civilization perhaps capture a couple of aliens in our Boss Battles, and on to the next one. Best part, you can always revisit a planet or remain there longer if needed. With this in mind, and using LunaPic (as illustrated by Mr. Powley in his ClassroomPowerUps blog), I started a Google slide deck to house the complete story. Each slide is a mission log, has a quick recap of events and hints at what's coming next as the ship moves through its assigned sector. The idea is that it would read like a serial comic book of sorts (or like the logs entered by the different captains in the series).



I was busy with this for a few days, but the main issue remained... How could I publish only the portions of the story that have been visited ("the story o far") while letting the students know that there is more to come. After much Googling, I found that there is no easy way to password protect only portions of a slide deck, there are many ways to prevent people from editing, but not from moving forward on a deck. That being the case, I transformed a slide into a Google drawing, and that was strike two. Not only can you not directly password protect the drawing, you cannot open it directly when published to the web, it will always be a download. Not being one to give up, I finally came across a handy tutorial appropriately called "How to Password Protect ANY File in Google Drive" from Flipped Classroom Tutorials, which uses Google Forms' response validation to ask for a password and deliver a link if correct. Although using this, I still had to have individual artifacts for each part of the story, at least now I could hide them in plain sight.


As it usually happens, I got distracted with something else and left this alone for a few days, as the back of my head considered where to house all of this in a way that would be consistent with the space narrative. I considered places like Deck Toys or Symbaloo's Learning Paths which would give this a "gamy" look, but I wanted an even more engaging feel to it that would also not require students to log in to read the logs (other than what they already had with Google). Serendipitously, I came across Roberto Fantini's VR Tour "Space conquest" on Thinglink 360. Now, if you've read my posts before you know that I avoid using paid for stuff, but I have Thinglink premium already so I took it as a sign that this should be an avenue to explore. So I finished up most of the narrative for one grade level (still debating whether we will come back to earth or not) and "remixed" the image to come up with this:



The first "hidden" part of the narrative is item 3, and in case you would like to see the story the passwords are:
3) hydrogen
4) lithium
5) sodium
6) potassium
7) rubidium
8) cesium
9) francium
10) beryllium

The added benefit of this is that I can also add Easter Eggs and links to directed side quests to the narrative slides, or add elements to the story as needed, which gives me the flexibility I was looking for in my narrative.

I am happy with this solution, but wonder whether there is a less time-intensive or totally free way. If you've found it, please share. In the meantime, I' still have to do this for three other grade levels :)

Sunday, December 24, 2017

Embedding a Google Drawing with Clickable Links


I'll start this post by stating the obvious, the easiest way to create a drawing with clickable links/tags is to use Thinglink. This site has been my go-to for any type of image tagging and while I love all their possibilities, including adding custom icons and tagging 360 images, I recently had the issue of wanting to both create the image and the tags at the same time.

A little backstory. 

The culmination of my Interdependence of Organisms unit has my students creating blog posts for different organisms in the Amazonian rainforest where they write about how each organism has a specific role to fulfill in its environment. In class, we then use those posts to create a Google drawing of the food web with links to their work. Everything works great as long as you stay within Google Drawing. It is not until I tried to embed that tagged image the students created anywhere that I realized that those tags the students painstakingly created do not work!

In the past, I've always solved the problem using Thinglink.

But as I mentioned before, this has the "problem" of having to create the image first and then add the tags. In class, this does not always work for a variety of reasons. The most important being that the image is completely static. You cannot change anything on the actual image so the students cannot add any more arrows (or organisms) as they discover other relationships when they discuss their work. Since this is a collaborative end product, the permanence of the image does not work for my purposes.

The workaround

It is a little convoluted, and it requires a little risk-taking simply because of the unfamiliarity you may have with some of the steps, but bear with me. In the end, you will have created the code with working links that can be embedded on any site or platform.

1. Open up a Google drawing. Add your background and items, and tag to your heart's content. In case you do not know how to do this, Karen Ferguson's video does a great job of explaining this.

2. Once you and your students are "done", or even before if you wish, publish your drawing to the web (File>Publish to the web). It does not matter when you do this since any changes you make after the fact will be updated automatically, which is exactly what my students needed. Do not worry about the size or the code at all. You just need it to be "on the web".

3. Go to Google sites, and create a simple blank site. You can name this whatever you like, and edit the homepage to insert your google drawing.

4. Unclick "include border around Google drawing" and "include title". At this point, you will choose your height and width. I recommend setting both to the size of your actual drawing.

5. Save the Google site. This creates a version of the site, with your Google drawing that includes those pesky clickable links you were aiming for.

6. Once you have saved, right-click anywhere on the image and select inspect

7. For those of us not familiar with working with HTML or the developer tools, this is where it gets scary. But don't fret it is simply a matter of finding the code and copy/pasting it in three quick steps:

  1. On the tab that appears, select Elements. Find the code where you see <div id="sites-chrome-everything-scrollbar">, and click on it to expand it.
  2. Scroll down until you find  <div class = "sites-embed-border-off sites - embed"... style=width 800 (or other number) px;" and right click on that.
  3. Select edit as HTML (third option). A box within the space appears, filled with the code you are looking for! Select everything within that box, and copy it.


It should look something like this:
<div class="sites-embed-border-off sites-embed" style="width:600px;"><div class="sites-embed-object-title" style="display:none;">Interdependence Rainforest Blogs</div><div class="sites-embed-content sites-embed-type-sketchy"><iframe src="https://docs.google.com/drawings/d/1ELpo7S7a0htZsqckkHkEtaI3KMXORFPStvVZGnVzt_o/preview?authuser=0&amp;h=400&amp;hl=en&amp;w=600" width="600" height="400" title="Interdependence Rainforest Blogs" frameborder="0" id="811835776" allowfullscreen="true" mozallowfullscreen="true" webkitallowfullscreen="true"></iframe></div><div class="sites-embed-footer"><div class="sites-embed-footer-icon sites-sketchy-icon">&nbsp;</div><a href="https://docs.google.com/drawings/d/1ELpo7S7a0htZsqckkHkEtaI3KMXORFPStvVZGnVzt_o/edit?authuser=0" target="_blank">Open <i>Interdependence Rainforest Blogs</i></a></div></div>
8. Now you can go ahead and paste that full code anywhere that allows you to edit HTML embeds (Blogger, Wix, Weebly, Wordpress, Emaze to name a few) creating your tagged and clickable Google drawing. 

And not only that, any changes you make to the original image immediately populate anywhere you have embedded your image so your students can modify the drawing, adding and deleting elements and tags without any worry about going through the process again!

Additional benefits

Using this method for creating interactive images also has some other "unforeseen" benefits.
  • The students can be in total control of the creation process. Any CC0 image is fair game to be used as a background or for tagging purposes. Once you teach your students to crop things in shapes, they can create all sorts of icons without worrying about size limitations.
  • Recently my district blocked Thinglink for student use. I can share my tagged images with them, but they cannot create accounts themselves and use it to create their own. 
  • Thinglink is not set up to be collaborative, so even if my students went outside of our servers and created personal accounts, they cannot work on one image together. This often defeats my purposes for creating interactive images.
  • It is totally free. You only need access to the Google tools mentioned. Most districts nowadays have given students access to the Google suite, so anything they create using them will not need any paid upgrade of any kind.


I hope this is useful to you and your students, and please drop me a line in the comments section if you find an easier way to do this.

Sunday, December 3, 2017

Countdown calendars using Thinglink



Although I recognize that not all my students celebrate the holidays the same way, for the past few years I've been creating advent calendars simply because I love the idea of having little treats that countdown to something. In the spirit of inclusion, I've also created Hannukah menorahs, but this still begs the question of what to do with students who do not celebrate in either of those ways.

        
Hour of Code Spotlight link                                                                                     Hanukkah Spotlight link

The more I thought about it, the more it became evident that I could use the same concept for a myriad of purposes. For example, we could countdown the days until the holiday break, or better yet countdown the days until "we meet again in 2018". It is all about inspiring students to continue learning every day.

Creating a digital calendar:

1. Open a blank Google drawing.
2. Add a background and images appropriate for the purpose. This could be holidays or not.
3. Add a table, and label with the calendar dates you want to include.
Here is my December 2017 version, if you would like a template.
4.  Click on File>Download as>jpeg image (it can also be a png).
5. Upload the image to Thinglink.
6. Start tagging your calendar with links, prompts, apps or games. Whatever you want to share with your students.

Repurposing your image, unfortunately, requires that you follow the process again, but once you have the tags it is easy to simply copy/paste the links into your new image. For example, here is my 2017 PD Advent calendar repurposed as a Winter Break calendar.


        
                             Advent PD Spotlight link 

Different feel, but still fun.

Now, if free forming is more your style, you can also choose to go that route as I did in these EdTech and Science Games Holiday-themed images.

   
Edtech Spotlight link                                                                                                Science Games Spotlight Link

Although these are all holiday/winter themed, countdown calendars can also be used to launch a unit of study or review activities until a test. If you gamify, you can use them as we are reaching a boss battle or the end of a game chapter. The possibilities are endless!

Feel free to share how you have used countdown calendars in your classroom. I'd love to share ideas.

Monday, June 27, 2016

Appsmash to Gamify - From Leaderboards to Quests


Although many of us agree that gamifying your classroom can provide benefits in terms of engagement and relevance for the students. Many of the teachers I have talked to have this idea that gamification is too hard, or that you can only do it by purchasing an app or some other tool, which may or may not limit what you can do. However, this is simply not true. With the myriad of free tools at our disposal and a little creativity, you can create your own gamified world for little to no money. Gamification is about creating a game-like experience, not about creating an actual game.

Before we go any further, take a peek at my "Island of AdVENTURE", where our ultimate goal is to take over the world. That is the simple storyline for my classroom. The benefit of such a broad and vague topic is that it will never be "done", and gaming elements can easily be added as they are needed. I talked about the decision to adopt a single storyline for all my classes in a previous post. If interested, you can visit Gamification Year 2 - The quest continues.

So, what was needed to create the Islands of AdVENTURE experience?

Game Website:  

If you have been here before, you know that my go to place for this is WIX, because it allows for ultimate flexibility in item placing, allowing you to embed practically anything you may wish to add. WIX is free to use, and gives you one place to create as many web sites and subpages within a site  as you need. On the game website itself, I like to add links to my blog, class calendar, and all of our classroom policies, procedures and even the green sheet. This gives the students a central place to go for everything related to the gamified classroom, and completely eliminates any "but I didn't know..." moments. These different documents are added as tabs, or in the case of the classroom management stuff, an interactive Thinglink image that gives access to all documents with a simple click.

Maps: 

This is the only item in my gamification arsenal that I paid for: Profantasy Campaign Cartographer. I could have used art from other sources and/or even used maps from Google Mapmaker, but creating my own allowed me utmost flexibility to include what I wanted, down to shaping the islands to represent grade levels, and creating distinct homes for each class.

This was also where I began to Appsmash. The islands on the game website are linked to the grade level houses and leaderboard using "invisible" shapes that act as buttons. The quests inside the houses are linked using interactive Thinglink images. The reasoning for this is simple. I wanted the students to be able to quickly and easily identify the quests they have, without cluttering the images with a lot of text or buttons. By hovering over each icon, students can quickly access the quests they are undertaking without any instructions from me regarding the icon that was used to represent a specific assignment.

XP and Leaderboards:

In my class, students gain experience points (XP) by blogging consistently and by completing the different projects they work on. Whatever you choose for XP, I recommend that you do not tie it to behavior, but rather mastery of skills or concepts. Just like in games and real life, XP does not "go down". Once you gain experience, you never get experience taken away. 

To create the leaderboard(s), I use Google sheets. I previously shared how to create one for a single class. This year, I am adding a leaderboard that functions much the same way, but since I am working with a single storyline, I needed to create one that could rank all my students from different classes and give us a way to compare classes. The following video will show you how.



Quests:

In my project based learning (PBL) environment we have two types of quests. The PBL Quests that culminate in a Boss Battle (i.e. the project product itself) and Mastery Quests. The PBL Quests are created using WIX for the bigger projects or Tackk for smaller assignments. Both allow embedding and manipulation of the color schemes, backgrounds, etc. giving you the opportunity to create a different aesthetic feel for each quest. The PBL Quests are embedded into the class game site and linked through Thinglink.

The Mastery Quests are the worksheets (level 1), quizzes (level 2) and tests (level 3) I use with students.  This simple renaming and leveling of the different types of work, tells the students how they need to prepare, and gets them excited about completing them. Don't you agree that it is much cooler to complete a Mastery Quest Level 3 than to take a test?

To create the first two types of Mastery Quests, I use the capabilities of Wizer.me. Mastery Quests Level 1 usually have links, videos and/or simulations embedded (example) and Level 2 may still have some supports (example). For Level 3, you can still use Wizer.me if you wish to give access to articles or graphs that the students must analyze. For a more "traditional" level 3 Mastery Quest, however, I use Google forms.



I usually do not embed the Mastery Quests in the game website itself, but rather give access to them by posting the individual URLs for the different assignments on our Edmodo stream. Of course, they can be shared in Google classroom or whatever other way you currently have to distribute online work.

Class Currency:

The behavior rewards, if you would like to have them, can be handled in several ways. In the interest of Appsmashing, you could use Class Dojo, and have it embedded into your WIX page. However, that has never really worked for me. I find it cumbersome to walk around with a device and scrolling when I want to assign behavior points. For this I go old-school, and use my school's paper based currency (Patriot Bucks), giving them out as needed. Since they are physical objects, I do not have to create a way to manage them. The "store" is created again using a Thinglink  embedded into the WIX class game page so that students can simply hover over the different items, and check "prices". 

What do you think? Have you tried gamification in your class? Please share your experiences.

Friday, May 13, 2016

PBL Toolkit




What do you do when your administrator asks you to show your colleagues how to develop and run PBL projects? Once the meltdown is over, and you have had time to mull things over, you compile a list what you consider your best tools. Here goes:


Project Ideas:

This is really the hardest part, especially when you are just starting out. In the beginning, as you familiarize yourself with the process, your best bet is to use BIE's project searchEdmodo Spotlight or even my own PBL page. Find something you like and that you are willing to do. Know that it will not be pretty the first time around (or the second or third). Trust in the process knowing that once you have run a couple of experiences you will start to feel comfortable and even decide to create one from scratch. When you reach that point, you will start seeing opportunities everywhere. You will find yourself reading an article or thinking about an experience through the lens of, "I wonder what my students could come up with to ...". That is when you are ready to meet with your fellow educators, and develop one you can call your own.

Standards:

Yes, of course you will have to think about your standards. See where that nugget of an idea you had could fit. Truth be told, any PBL experience you create can hit on many standards. The trick is to decide which one you will be teaching explicitly. Don't fall into the trap of simply stating the standard. Decide in advance how your students are going to show mastery of the standard and make plans to point your workshops and activities to address the specifics of the standards.


The Driving Question: 

This is the root of your project, and BIE has graciously shared a handy tool to help with that. They call it the Tubric, and it boils down to something along the lines of:
"How can we as ___ create a way to ____ for ___ in order to address/do/change ___.

Now that you have your project idea, your standards and your driving question, it is time to develop your project. This is where the fun begins.

Entry event: 

Nothing beats a video to catch the student's attention. Thankfully most districts have now decided that YouTube is not the root of all evil. However there are still steps that can be taken to reduce distractions when presenting a YouTube video. Use tools like SafeshareTV or ViewPure to remove comments, advertisements, sidebars, etc.
A novel idea that can be used as an entry event and as a way to encourage deep need to knows is having students participate in a StunConference - a student-led unconference. This takes more time and preparation than showing a video, but it does have the benefit of greater student engagement with the project.

Need to knows: 

These can be collected by the students on Google docs (or in their notebooks). But what about group need to knows that can be easily shared and added to by the whole class? For this, I like to use Padlet and more recently Verso. Both of these remove the stress of students trying to come up with the "perfect" need to know, by allowing them to add and respond long after the project run began. They can also access the tools from any device, so if a new need to know pops up in their head later (while at the store for example), it is simply a matter a few clicks and the idea is added.


Workshops and activities: 

Whether you plan them way in advance or as a response to the needs of your students, you can curate your materials for easy access by your students in platforms such as LessonPaths or Blendspace. For your visual learners, or simply because it is more fun, you may want to create interactive images using Thinglink.


Project page: 

This is where you communicate expectations, as well as host all of the materials your students will need, including the rubrics. You want something that is easy to access and offers flexibility should you need to add things "on the fly" with a minimum of disruption. For me, the answer is WIX, a web page creation platform that allows you to add practically anything, anywhere. If you have never used it, choose from one of their templates. As you become more and more familiar, be bold and create your project pages from scratch. With a little bit of knowledge regarding iframes, you can embed anything without having to worry about figuring out whether what you want to add has an embed code or not. I have used some other tools that also deserve a mention due to their shallow learning curve: Tackk and HSTRY. Both of these are a bit more linear, and have limitations in what can be embedded directly, but for some groups of students this is a "good thing".

Managing a project run: 

Everybody is working on their project, or are they? How do your students communicate their daily activities with you, and how do you manage all those groups without going crazy? It is as simple as Trello, a project management tool that updates in real time, and allows every member of each team to share exactly what they are doing, upload materials, share information, etc. It also provides a space for direct teacher feedback during the run, eliminating the fear of facing a "what did you do all this time?" moment come presentation day. If you want to know more about how I use it, you may want to visit my previous post.


Presentations and Exhibitions: 

Make use of the Ignite format during presentations, or better yet host student exhibitions.


Rubrics and Feedback: 

Your students are done, and have successfully presented their projects. You still have to figure out a way to provide feedback and give access to the graded rubrics. Yes, you can use paper or you can create individual documents and e-mail them to the students. It is a chore no one likes. Thankfully, ForAllRubrics has come to the rescue. Whether you use it as a stand alone product, or as I do within Edmodo, this badging and rubric platform allows you to grade and send the rubrics to your students with just a few clicks.



Reflection:

What is PBL without reflection? Just another project... Invite your students to reflect on their work by having them use this set of questions using Blogger as their platform.


Dive into PBL. Your students will thank you for it.



Saturday, February 6, 2016

App Smashing - Hstry and Thinglink and Tackk, Oh My!




App Smashing began well before the term was coined. You might remember way back, when you created your first website (or really any digital product), and you decided to try to embed a video and then asked yourself, "How can I add some questions for my students to answer?" Perhaps you gave them a paper worksheet, or if you were a bit more adventurous, you might have added the questions directly to your site. Now you had the "problem" of collecting papers, so maybe you embedded a Google form.

As new tools became available you found yourself adding them to your repertoire, and sharing them with your students. Before long, you had your students creating rich multimedia projects and portfolios that included all sorts of cool things, from word clouds to interactive images. You had in fact taught them how to App Smash and you did not even know it...


What is App Smashing?

App smashing as defined by Greg Kulowiec (@gregkulowiecon Twitter) is the process of using multiple apps in conjunction with one another to complete a final task or project.

Why App Smash?

Even with all the options available to us, there is rarely one tool that can do everything you need/want. App Smashing demands creative thinking, making the issue of not having the "perfect app" into a positive. It allows you and your students to take a topic as far as it can be taken, providing opportunities to create engaging learning products. Most importantly, App Smashing is plain fun.

Let me share with you an example. This is a Tackk + Thinglink + wizerme + edpuzzle  + lessonpaths + blendspace + Youtube, in which the students will end up responding to a Wix by using Hstry. I know, it is probably too much, but I wanted to show you just how far you can take things. 



App Smashing Rules

https://goo.gl/Gni2Bl



There are really no rules. It is really about choosing what you (or your students) consider the best tool for the job. App smashing is really about pushing yourself out of the ordinary, and teaching your students to use technology as a tool to increase their learning.








My Favorite App Smashing Tools in no particular order


Mrs. Garcia's Classroom Webtools, by mrsgarciaserrato


Are you ready to App Smash?


For more on App Smashing, particularly with students, visit K12tecnology