Showing posts with label AdVENTURE. Show all posts
Showing posts with label AdVENTURE. Show all posts

Wednesday, July 15, 2020

Digital Interactive Notebooks

Over the last month, and with the uncertainty of how we will re-open, I decided to make a move to digital notebooks using Google slides. Taking inspiration from Matt Miller's Google Slides Interactive Notebooks, as well as the thousands of teachers that came before me and graciously published templates (SlidesMania comes to mind) and YouTube videos, I came up with about 20 that I plan to use. As you know, I am all about sharing so I am publishing them all here for you to peruse and make copies if you wish.


Sunday, April 12, 2020

Distance learning made "easy" with Formative



A while back I shared 8 Reasons to Love GoFormative. All of what I mentioned back then still holds true, but in this new era of remote teaching, GoFormative has become the most powerful tool in my teaching arsenal. Let me share why.
It is important to note that some of the awesome things I'll be sharing are available to premium/partner users. However also important to state that GoFormative is offering access to their premium features for those facing school closures and that any premium features you use during this time remain active in your Formatives even if later you downgrade to a free plan.


GoFormative and Google Classroom


 GoFormative "talks" to Google Classroom. There is nothing worse than trying to introduce a new tool to students. That initial walk-through of setting up student accounts, having students remember passwords, etc is a pain even in the best of times. GoFormative allows you to import your classes, assign work and pass back scores to Google classroom. Students do not have to do anything other than click on the assignment in their Google classroom, log in to GoFormative using their Google credentials and get to the actual work at hand.

Everything in One Place


This is the best part. GoFormative allows you to embed practically anything directly into your formative assignment. What this means is that you can have a full lesson on Formative that starts with a screencast or video, then a simulation, followed by a slideshow and a Quizziz, all in one place. No need for students to open up new tabs or get lost while trying to remember where to go.

Last week I was tasked to give a PD on using GoFormative for distance learning and created this slideshow walking you through what I consider the best things to embed for distance learning.



And just to be clear, embedding is not a premium feature. It is always available as a stand-alone embed, though as a premium partner you can embed directly into a question type.

And while we are on the subject of embedding, if you embed a Google document using the "second way" mentioned above, and give editing rights to the document to your students, you can effectively transform that document into a discussion board that the students can type into while still in GoFormative!
Of course, if you want to close the "discussion board" you simply change the permissions of the document back to anyone with the link can view.

Real-Time feedback

Once students are working in your Formative, you can give feedback in real-time or asynchronously.  This GoFormative article shows you how. Now, while in a Google meet (or Zoom), you can also choose to display the student answers, hiding their names (which is an actual feature in GoFrmative) and have a full discussion about their answers.

Formative Library

If you don't know where to start or just want to find something quickly, GoFormative also has a library of teacher-created Formatives shared by teachers that can help pave the way to your use of GoFormative during this time.

Some more information about the use of GoFormative during school closures, including a recording of a webinar that walks you through setting everything up can be found in their article "COVID-19 Virtual Classroom Action Plan"

This is how GoFormative has made my transition to remote teaching easy. How about you, what tools are you using and found especially powerful during these times?

Friday, November 23, 2018

Drag and drop with Google Draw and Slides




This morning, as I was looking over my upcoming lessons on analyzing webs I found out that the app I used to create drag and drop assignments is no more. Since before we get deeper into what happens in a food web when the population of an organism decreases or increases I need to be sure that my students are able to track the different food chains within a web, and we have been struggling with what is known in my classroom as "the arrows mean something", this was not a step I was willing to simply forgo. So I turned to the trusty internet for something already made. As I was inputting different search parameters I stumbled upon Matt Miller's "Creating moveable digital activities with Google Drawings + Slides". I watched the first part and, being a Google Drawing fan I went ahead and created my drawing, stacking multiples of the same text boxes as needed by simply copy/pasting them on top of each other and placing them as a stack on top of an "empty" box.



I felt rather pleased with myself and called my daughter to try it out. Dutifully she did, and immediately two super important things became evident:

1. I needed to be able to lock the background
After another round of searching and watching Matt's whole video, I found out that while you cannot lock the background on Google Drawing, you can set an image as a background on Google Slides. 
2. I also needed to be able to "lock" the text the students were dragging so they could not modify it accidentally.
Instead of adding them as text boxes, I created the text and used the snipping tool to create them as images. While they can still be deleted as a "block" the content cannot be modified.
I am sharing the student template to give you an idea of what you can do.

I then started thinking, what else could we do with this? I love the idea of the drag and drop but also wanted this to be a little more challenging. Inspiration struck as I moved on to a different grade level, where I decided that students could use the traditional labeling assignment as a drag and drop that leads to a presentation. Using the same technique as before, but adding links to blank slides students could do more than just a simple labeling assignment.

For example, in this assignment where students will be asked to label a plant and an animal cell and use that as a springboard to create a presentation detailing organelle functions.


What do you think? What other uses of the drag and drop do you see yourself creating?













Saturday, September 1, 2018

The "Once a Zero - Always a Zero" policy as a first step

First Step by Porapak Apichodilok 

Every year at this time, I get pushback from many of my educator friends and the parents of my students for AdVENTURE's "Once a Zero-Always a Zero" policy. I hear cries of "how is a student able to recover from this demotivating policy", "this sets up kids for failure" and "this policy promotes a fixed mindset". It seems that I am alone in this world of "First Attempt At Learning" mentality. The adults hear "zero" and appear to stop listening to how the policy is actually implemented.

What is very interesting is that I do not hear the same cries from the students sitting in my classroom. The students that are actually living and working with this policy in place, understand what it means, how to avoid that zero and most especially how it actually sets the stage for ongoing feedback and "re-dos".

Let me explain...

The only way a student in my classes will ever get a zero for an assignment is for doing absolutely nothing by the time the work is due, and I mean exactly that. Zeros are avoided by simply putting in a name on a paper and/or clicking turn in/submit if it is digital work. This is our way of having students acknowledge that there was a due date for the assignment and that if they "forgot" they are aware that there is work to be done. After what could be a pretty much blank turn in, everything is re-gradeable for full credit.

The Once a Zero policy at AdVENTURE, actually allows my students to, dare I say it, "Fail Forward". The idea is that instead of having students turn nothing in or extend due dates waiting for the student to turn in "perfect work", I'd much rather have a student turn in a piece of incomplete or badly done work, go over it and give feedback and set up a conference where we can talk about the pieces that are hard for him/her, and regrade (often several times). In order to achieve this, I have to know where the struggles, errors or misconceptions lie, and I cannot do that if the student simply avoids the whole thing and does not turn anything in.

The student who turns in something that he/she knows is not perfect and knows that by turning it in he/she is acknowledging that help is needed, also knows that help is on the way. He/she knows that there will be multiple opportunities to regrade until the work is where they want it to be, so in reality, this policy ends up fostering the growth mindset of the lifelong learner. "I could not do it when I first turned in, but I can do it now."

Of course, this only works because we allow multiple submissions and regrades, and this is where I think the adults get the wrong idea. "Once a zero, always a zero" does imply that there are no second chances, and yes, there are no second chances for those that decide to go the complete avoidance route, but there are two caveats to this:

1. We really do not allow students to not turn something in. On turn in day, you will often hear the call of "everyone stand up, you may sit when I say your name", while I go over the list of papers/digital submissions that I have. Anyone left standing after this gets a visit from me and cannot leave the room until whatever they have has been submitted, again even if basically blank with just a name.
2. The relationship we have with students is one of trust, where they know that resubmitting is not only allowed, but encouraged, and re-grading is as immediate as possible, always for full credit. The onus is on the student to take that first step by submitting what they have.

"Once a Zero, Always a Zero" has actually helped us become better at feedback and motivated our students to continue their learning journey as more empowered individuals. They have come to expect that a first attempt can always get better and that if they take that first step of submitting their work, their teachers are there to help throughout the process.


Saturday, May 19, 2018

Flipgrid as a "Turn-in Bin"




Like many of you before me, I've been struck with Flipgrid fever. This simple, yet powerful tool has transformed many of my classroom discussions and activities, providing a space for students to develop their voice. There have been many relatively recent posts about different ways to use Flipgrid in the classroom.

Catch the Flipgrid Fever
17 ways to incorporate #Flipgridfever in your classroom
End of Year Engagement

I would like to add one more...

As an educator reaching the end of the school year, last week students noticed that I had not created our traditional Edmodo turn-in bin for their Scientist Wanted assignment. As I quickly reached my laptop to create it, I also realized that we would probably not have time to do all presentations. Pondering that thought, inspiration struck. What if instead of simply providing me the link, they also had to create a quick video on Flipgrid, which their peers could then watch and comment upon? I shifted focus to create the Grid, which takes all of two minutes, and vaguely remembered that when submitting a video response you can add a link, and that is when everything coalesced.

I showed students the "main grid" and showed them the prompt:
Introduce the scientist you researched (use his/her full name) and tell us about him/her. Share the information that you think would encourage us to know more. 
When you submit your video, add the link to the poster you created. You are able to do this on the screen where you add your name and the title of your video (name of your scientist).

AFTER you have completed your own video, come back, watch at least one video from your peers and respond to the information about the scientist presented.

With the addition of that final line in the prompt, not only did I get their work and presentation, but also created a space for peer-interaction on the content. This was an EOY activity, but I am now thinking that in future iterations of this, I could change the presentation to a reflection or provide a more specific prompt or frames for the peer commenting.


I would love to know how you use Flipgrid, and if you try it as a turn-in bin, would love to know how it went. Perhaps you may even be tempted to look at some of my students' work and comment on it :)



#EdTech and the 4Cs



I started my career as an educator 10 years ago. At the time, the buzzwords regarding preparing students for college and career was "21-century skills". In fact, I received Trilling and Fadel's "21st Century Skills" as a graduation present from my mentor teacher, and it was the text under which we anchored the AdVENTURE program. Of late, the 21-century skills framework has been distilled into what we now call the "Four Cs" (communication, collaboration, critical thinking, and creativity), and while all of them can be taught and practiced using Google Drive Tools, there are many other free tools that can also be used effectively by both teachers and students as we progress in our educational journey.

These are my favorite:

📝 Collaboration: Tools that help us work together



Scrible: My students use this chrome extension to curate, annotate, tag and share articles. The extension also reminds you when you are on a webpage you previously annotated and prompts you to load previous annotations.

Padlet: A digital canvas that allows users to add all sorts of items as they work together on a project.
I know. There is an uproar among educators because of their new pricing/limits on the number of free Padlets. However, once a Padlet is no longer active, you can export the content to make room for more.

Trello: A project management tool that helps keep teams organized as they work. I create board templates for students. They make a copy of the board, add collaborators and move things around/upload documents, etc. as they get done.


💬 Communication: Tools that help us share what we've done



Blogger: Although part of the Google Apps suite, I still mention it since it is not part of Drive and it is a powerful tool to elevate student's voice. My students write a post at least once a week sharing their learning with the world at large.

Flipgrid: Easily and quickly create topics for students to discuss ideas. These quick videos provide insight into student thinking. I also use it for mini classroom presentations that students can then watch over and over.

Seesaw: Allows students to capture, organize and share their learning. Extremely popular with my elementary colleagues as a way to share classroom activities with parents.

Jilster: A really cool tool that allows you to create online magazines. The best part is that it is collaborative. I create a magazine, assign pages to student editors who can then work collaboratively on their assigned pages.


🎨 Creativity: Tools that help us develop products to explore the content 


WeVideo: Online video editing software. We video has a shallow learning curve and gets students creating in minutes. 

Canva: Easily and quickly create visually stunning flyers, posters, collages, infographics and more. They also have a complete selection of tutorials that help students (and teachers) explore how different design elements work together (or not) to tell a story.

Tinkercad: This easy to use 3D modeling software allows my students to bring their ideas to life in a way that 2D drawing cannot, even if it remains as a virtual product for lack of a 3D printer. 

MakeBeliefsComix: What my students and I like about this site is how easy it is to start creating and the fact that the comic can be printed or e-mailed. Its major con is that it is a "one sitting" deal. However, other comic creator sites come at a price making this site my go-to for quick student developed comics.


💡 Critical Thinking: Tools that help us go beyond the content.


Coggle: Collaborative mind mapping Chrome extension that integrates with Google Drive. My students use it to brainstorm ideas and develop maps to show how the content they are learning integrates with previously understood ideas.

KQED Learn: Students work in a semi-gated environment (all students must be attached to a teacher but can communicate with each other), responding to prompts and investigations. Absolutely awesome to help students extend their thinking as they curate resources and craft responses. This is only available to students in the U.S.

I'm sure that I missed some of your favorites. I invite you to add them in the comments.

Saturday, March 3, 2018

Data visualization, an important 21-century skill


Although the gathering of raw data and its analysis is not new, in this era of information overload, it has become an increasingly important skill. A quick search of the importance of data visualization opens up a multitude of articles that tell the story about the need to teach our students to manage, work with, and analyze vast amounts of information into visuals that can easily convey complex concepts almost at a glance.

Data Visualization - What it is and why it matters

In the context of science the use of data visualization is deeply rooted in all three dimenstions (practices, disciplinary core ideas and crosscutting concepts). Data visualizations not only force us to analyze and interpret data, but also create visual models (charts, graphs, etc.) with it and construct arguments derived from it. The data comes from the disciplinary core ideas. For example, you must collect data on things like increase in global temperatures or carbon emissions if you are studying human impact on Earth systems, while data in population variations over time is at the core of Ecosystem dynamics, functioning and resilience. If we think in terms of crosscutting concepts, data visualization helps us identify the patterns in the data and understand systems and system models.

With all this in mind, and considering that the data is out there, how do you teach students data visualization techniques? It is not enough to simply tell students to create an infographic. After all, you do not want them to create a collage of images that do not tell the story of the data. In looking for anwers to this, a while back I took the course on Infographics on KQED Teach 
"KQED Teach is a free online learning platform, that supports educators’ growing media literacy needs by helping them develop the media skills necessary to bring media production to their learning environments."
The course itself contains easy to digest modules that guide you through the design process for an infographic, considering elements such as font combinantions, colors and great places to manipulate images. This in turn is easy to adapt to any lesson you are currently teaching where data plays a role.

Here are a couple of examples that my students have created using the skills I was able to teach them through the use of this course.

Invasive species:


Endangered species:


Severe Weather Project



There is, of course, still work to be done, especially regarding the creation of graphs and charts to map ideas, but I think we are off to a good start. What do you think?



Tuesday, January 2, 2018

Grades in the Gamified Classroom

https://twitter.com/mr_isaacs/status/885658805002018816

In a recent #games4ed conversation we were talking about gamified grading, and the two tweets above came up. This resonated with me for several reasons:
1. As I am sure it is true in most cases, at the end of the day (term, school year), I have to submit regular letter grades. 
2. I have been guilty of falling for the above-mentioned pointification, or simple substitution of traditional grading for an XP-like system and leaderboard. While the change did infuse some excitement in my classroom, the students quickly discovered that it was simply "a rose by another name" and rebelled accordingly - Gamification - Don't Fake It

Simply changing the grades to points does not change the student's mindset. At its core, gamified grading can be a visual representation of competency-based grading, which as Matt Townsley reminds us is different than standards-based grading.
"Competency Based Education is a system in which students move from one level of learning to the next based on their understanding of pre-determined competencies without regard to seat time, days, or hours.
In a competency-based system…
  • Students advance to higher-level work and can earn credit at their own pace. (In a building, district, or classroom using a standards-based grading philosophy, this is not necessarily the case. Students are likely required to complete x number of hours of seat time in order to earn credit for the course.)
  • Learning expands beyond the classroom. This may or may not take place in a standards-based grading philosophy. For example, in a competency-based system, a student who learns a lot about woodworking over the summer may earn credit when he or she returns to school the next year. Similarly, students are encouraged to learn outside the classroom so that they can demonstrate competencies at their own, rapid rate.
  • Teachers assess skills or concepts in multiple contexts and multiple ways. (This may or may not be the case in a standards-based grading classroom; however, it is non-negotiable in competency-based education.)"
How does this translate to a gamified environment?

1. Explicit criteria and targets are made available to students ahead of time. The students in a gamified classroom know exactly what it takes to "defeat the boss" (AKA demonstrate mastery). Basically, everything is assessed using rubrics. The rubrics are created using objective measures, provide actionable feedback and are presented in kid-friendly language. 

2. There are multiple opportunities to gain XP (practice the standards). Every piece of work submitted results in XP, even incomplete or half-correct work! Let's think about this from the gamer standpoint. A player going through the third level of Mario falls and must restart the level. The XP he gained does not go away, and he/she will try the level again using what he/she learned from the previous attempt in order to pass the checkpoint and proceed to the next level. This cycle continues throughout the game. This is also true in the gamified classroom. That half-correct work is re-done based on the feedback, resubmitted for a new assessment and opportunity to gain more XP.

3. Some may demonstrate mastery on their first attempt earning a set amount of XP and perhaps a badge that shows the students (and community) that mastery of the standard has been achieved. This does not mean that the "learning is done". The student can then go on a side quest to earn even more XP and continue to level up within that standard. While this is happening other students are re-working/adding to their work and even going through the same side quest that the "masters" are completing, practicing the standard until they have collected enough evidence of mastery and the total amount of XP available for the standard is achieved.

All of this made public to my students on the leaderboard. But what happens at the end of the week, when I am contractually obligated to publish at least one new grade in the grade book? For that, I choose the most recent evidence of learning. This means that what goes in is not the same piece for all, but rather the individual piece of work that illustrates the learning from that particular student for that week. So, for example, the student that demonstrated mastery on week one and decided to sit back and relax on week two may, in fact, receive a failing grade for the week (no evidence of learning), while the student that has not shown mastery could be receiving an A. 

I know that this system is not perfect, and there is a possibility of inflated grades. Have you found a different solution? I would love to hear your thoughts.


Monday, January 1, 2018

Digital Media Literacy with KQED Teach

Bill Ferriter 

I am sure that many of you are familiar with the image above. While I wholeheartedly agree with the sentiment, the National Association of Media Literacy Education tells us:
“The purpose of media literacy education is to help individuals of all ages develop the habits of inquiry and skills of expression that they need to be critical thinkers, effective communicators and active citizens in today’s world.”

So, while the learning outcome should not be "create a Prezi" or "produce a video", we do need to provide students with the skills of expression to be effective communicators.

Now I'm sure that we've all been privy to things like

  • presentations with too much text, or unreadable fonts
  • student videos that, while cute, are unintelligible
  • Edmodo or Google classroom posts that should have been edited
  • student-created cartoons, infographics and Google Draw productions that are nothing more than a disorganized copy/paste
I illustrate these to make the point that we do need to help students develop better media literacy skills. We live in a world where most classrooms have access to 1:1 devices (especially if we count student-owned devices). Many of us have dabbled with creating educational products for our students and/or have asked our students to do the same, but how many of us have taken the time to hone those skills before teaching them to the students? I know that I was one of the ones that expected my students to "produce a 5-minute video to explain ____", without ever having gone through the process myself!

That is why I was so glad when last spring I was introduced to KQED Teach. In Randall Depew's words:
"KQED Teach, our new online learning platform, will support educators’ growing media literacy needs by helping them develop the media skills necessary to bring media production to their learning environments."
The beauty of KQED Teach is two-fold. First, it is completely free. Not only are the courses free, all the tools they suggest within each course are also free. Second, the courses are self-paced and short enough to be easily completed in an afternoon or two. As teachers, we are budget and time poor. KQED Teach understands that and responded in kind. 

Let me tell you a little bit about the courses I have taken, and what I've been able to do and teach because of it.

Media Foundations: Allowed me to explore the impact digital media could have in my teaching. Because of this course, I became a more critical consumer of information and started paying attention to bias and copyright. The skills I learned were easily transformed into a lesson titled  "Should I CITE-IT?", which I posted and have available on the KQED Teach platform.

Taking Charge of Social Media: This course opened up my eyes to the world of social media, especially Twitter, as a PD tool, allowing me to add a myriad of innovative educators to PLN, which in turn made me grow so much more than any "traditional" PD.

Designing Presentations: This course should be required by anyone that has ever thought about creating any kind of presentation. We all know about essay-like presentations, but have you ever thought about how fonts, images, and colors interact to tell a story during your presentation? After this course, you will be ready to go well beyond the template that you've seen or used 1000 times to create much more impactful and memorable presentations using any platform. 

Interactive Timelines: At first, this course looks a little scary, especially if you are unfamiliar with Google Sheets. However, following their advice, I was able to create the interactive timeline of my scope and sequence that you see below. How cool is that!

I have not taught the lesson I posted at the end of the course "Technology Timeline", but it is there for anyone that wants it, and can be easily modified to suit other purposes.

Making Interactive Maps: Much like the interactive timelines, I did not know I needed to know this until I created my first map. The course not only gives you the step by step instructions and ideas on how to integrate their use in anyone's practice but also includes how to take these maps further using the layers and data tables that I did not know existed within Google Maps. Because of this course, I was able to have my 5th graders create maps like the one you see below, in response to the lesson I posted within KQED Teach - The Journey of Stuff.


Making Infographics: My favorite course so far. This course taught me some design basics that are transferable to many other platforms, creating websites for example. But that was not all, it also helped me hone my skills as a creator of digital content, allowing me to take it to the next level in things like the blog post about student-designed board games, and the image I created for the Stop the Fake News Cycle lesson I shared in response to the KQED Teach course on Finding and Evaluating Information:



Communicating with Photography and Video Storytelling Essentials both highlight the power of your smartphone camera. Beyond the composition of your subjects to issues regarding lighting, sound, and editing (including how to conduct interviews), these two offer very specific fixes and ideas that can help you learn and then teach the basics to your students. I invite you to look at the lessons I posted for these two, which include student examples -Source to Mouth documentary and Layered Selfies.

These are only a few of the courses that KQED Teach has to offer, and they are consistently adding new courses. I encourage you to sign up and start learning today.

Saturday, December 9, 2017

Twitter, a Tool for Teacher Professional Development



Whenever I share my Twitter experience I face the inevitable, "Oh, I don't use Twitter", and I must admit that the first time I heard about teachers using Twitter, I was skeptical, too. My knee-jerk reaction was, "Social media is for keeping up with family and friends. Twitter, specifically, is for people that, at best, participate in politics and debates, and at worst those who enjoy instigating others. Why would a teacher invite that!" I completely dismissed the idea and patted myself on the back for not following in the trappings of social media.

The second time I became aware of Twitter as a possibility for me was at a conference. Like many others before me, I joined so I could post the happenings at that particular event, but it was more a feeling of shouting things out to the wind. I even remember that there were prizes given out for the most tweets, which pushed me a little to participate, but nothing more than that.  Follow others, why? At the end of that conference, I did not go back in. This cycle was repeated at the next event, and three or more times after that.

A couple of years went by and as I became involved with Edmodo as an ambassador, I completed the "Participate in an #edmodochat" challenge. That was the turning point for me. I started to read the posts, occasionally overcoming the risk of replying with my own ideas. All of a sudden I was involved in a deep conversation about best practices in education with a bunch of people that I had never met. That first hour went by in a flash, and at the end, I had specific ideas that I could put into practice the next day. I left that chat energized and hungry for more.

Fast forward to where I am now, writing about why educators should have Twitter accounts and participate in conversation often.

Twitter as Professional Development

Find and Share Resources

Gone are the days when the work of a teacher was a solo endeavor, or when you could open the file cabinet and teach the same lesson the same way for years on end. At our fingertips we not only have a plethora of resources, but these resources are constantly updated. New tools are imagined every day and ideas are flowing freely. Teachers all over the world are discovering and sharing ways to teach specific content and/or using ed-tech tools in a variety of ways. You may never have thought of using the board game Pandemic to teach about The Columbian Exchange, but @MatthewFarber has.

Staying Updated

Education is changing. Whether you are now an expert at the Common Core Standards, struggling to implement the 3 Dimensions of the NGSS, awaiting Social Studies standards or interested in changing your delivery to include PBL or gamification, the conversations are happening now. And wouldn't you know it, many of these conversations are happening on Twitter. Just take a look at the calendar of education Twitter chats below (managed by @cybraryman1, @conniehamilton, @thomascmurray, @cevans5095 and @jrochelle). You could say, "There is a chat for that!"



For those of you that have never participated in a Twitter chat and that may feel overwhelmed by trying to follow a conversation while remembering the "rules", here is a handy "How To" written by @kelseynhayes. The only thing I would add is the use of @participate's tool - Participate Chat simply because it allows you to focus only on that particular chat and automatically adds the #hashtag to the chat you joined, lessening the risk of tweeting to the wind.

Grow your Professional Learning Network

All of these educators that are sharing on Twitter and participating in Twitter chats are offering up their perspectives. They are also connecting with other educators who are willing to help out when the teaching work gets hard. Perhaps you are struggling to reach a particular student, and you need a sounding board outside of your own site. Maybe you would like to infuse more kindness or creativity into your classroom, or even would like to have a speaker come into your classroom, but do not know where to start. The PLN you create by using Twitter is there to help out. The beauty of this is that Twitter is available 24/7 so those ideas or questions that came to you at 2:00 a.m. as you were grading the last batch of essays can be posted and tagged to be answered by your Twitter connection in Europe as he/she starts the day.
In a similar vein, leaders in education are also on Twitter, and connecting directly with them is only a click away. Perhaps you are not ready to engage them in conversation, but you can infuse what you learn from their posts into your own practice. Here are a couple of lists to get you started:

How to's

If you are ready to get started, I invite you to read Edudemic's The Teacher's Guide to Twitter, and if you are new to the Tweetverse, look below for a handy infographic.

Click to view the original
How To Twitter
Source: Twiends


Friday, December 8, 2017

Embedding - Generate your own iFrames



If you are like me, you use a variety of tools to share content with your students. Tools like goFormative, Wizer.me, Symbaloo learning paths, PowerMyLearning, DeckToys and even webpages you create on WIX or GoogleSites, are super useful in part because they allow you to embed content from other places. This means that your students "stay" on the same platform as they work on their assignment, lessening the risk of distractions from moving between platforms. The developers of most of the apps and simulations I add to these sites know that their content is shared on other platforms and they have made it easy by providing embed codes right on their platforms.

But what happens when you find something you really want to share but there is no embed code in sight? In the past, I would just add the link, and teach the students to navigate between several tabs. This is fine for most, but of course some would use this as an excuse to visit something else - that meme generator they've been itching to show off, for example.

After a bit of searching ways to create embed codes, I came across this easy to use iframe code generator

To use it, the only thing you need is the URL of the content/resource you are wanting to embed.

Once you have pasted the URL in place, you click on Generate, and presto your embeddable iFrame Code appears almost as if by magic.

Of course, if you wish, you can also play around with height width, adding scrollbars, borders, etc. (as I did on the "blob-in-blog" above).



Now, depending on where you are going to use that embed code, the only thing you have to worry about is whether the original site's URL is secure or not. Most of the educational sites that have embedding content options do require that the embedded link is "secure" - HTTPS and not just HTTP.

I have also shared this with my students, who blog for me every week and who sometimes create products using different edtech tools. They, in turn, publish their products by embedding them into their blogs.

I am sure there are other iframe generators out there. Have you found a different one that you like better? Share with us in the comment section.



Sunday, December 3, 2017

Countdown calendars using Thinglink



Although I recognize that not all my students celebrate the holidays the same way, for the past few years I've been creating advent calendars simply because I love the idea of having little treats that countdown to something. In the spirit of inclusion, I've also created Hannukah menorahs, but this still begs the question of what to do with students who do not celebrate in either of those ways.

        
Hour of Code Spotlight link                                                                                     Hanukkah Spotlight link

The more I thought about it, the more it became evident that I could use the same concept for a myriad of purposes. For example, we could countdown the days until the holiday break, or better yet countdown the days until "we meet again in 2018". It is all about inspiring students to continue learning every day.

Creating a digital calendar:

1. Open a blank Google drawing.
2. Add a background and images appropriate for the purpose. This could be holidays or not.
3. Add a table, and label with the calendar dates you want to include.
Here is my December 2017 version, if you would like a template.
4.  Click on File>Download as>jpeg image (it can also be a png).
5. Upload the image to Thinglink.
6. Start tagging your calendar with links, prompts, apps or games. Whatever you want to share with your students.

Repurposing your image, unfortunately, requires that you follow the process again, but once you have the tags it is easy to simply copy/paste the links into your new image. For example, here is my 2017 PD Advent calendar repurposed as a Winter Break calendar.


        
                             Advent PD Spotlight link 

Different feel, but still fun.

Now, if free forming is more your style, you can also choose to go that route as I did in these EdTech and Science Games Holiday-themed images.

   
Edtech Spotlight link                                                                                                Science Games Spotlight Link

Although these are all holiday/winter themed, countdown calendars can also be used to launch a unit of study or review activities until a test. If you gamify, you can use them as we are reaching a boss battle or the end of a game chapter. The possibilities are endless!

Feel free to share how you have used countdown calendars in your classroom. I'd love to share ideas.

Friday, November 24, 2017

Paper prototypes - From idea to reality


If your students are anything like mine, they hate planning. Whenever they hear something along the lines of "Create a presentation, website, game, etc.", they immediately run to their devices and open a tool, never mind that they have no idea what will be put in there. Then, they blankly stare at screens or worse, start furiously typing (or copy/pasting) with little thought as to why they are putting any kind of content or ideas in there. Much like writing an essay without an outline, they just want to get to what they consider the "fun part" and skip over the very boring planning stages.

As teachers, we have tried to solve this problem with graphic organizers, templates, storyboards and a myriad of other tools which, while useful, tend to thwart creativity. We then have to sit through presentations and products that look basically the same. What's worse is that students seldom see the connection between the planning tools and the end product, so there is little cross-usability.

Pondering this problem, I took inspiration from game developers and introduced the idea of paper prototypes to my students. It went something like this:

_______________________________________________________________________________

What is paper prototyping?

Paper Prototyping is exactly what it sounds like. It's your opportunity to make a usable version of your game/website/app/presentation on paper or with other physical objects. This means you don't need any electronic device to make your product.

Making a paper prototype allows you to create a version of your product much quicker; this gives you time to include as many features as you like. DREAM BIG – now's your chance!

Creating your prototype allows you to test your product before it is made. This means you can make fast decisions about your product without wasting hours adding features you may realize you don't like.

Sketch your main screen:

Get out your sharpies, coloring pencils, etc. Make a sketch of your product. You may use this general template, or a specific template for your particular product. The paper prototype is like a draft, so don't worry about creating perfect drawings.

Add Functionality:

Once you have your main screen, it is time to add buttons, sprites, or whatever you need to help the user of your product navigate through your product. Cut each element out, and play around with placement.

Sketch other screens:

Continue the process of sketching, cutting out items and placing them. You can reuse backgrounds as needed. Just make sure you keep all papers and cutouts organized.

Play test:

You have all your screens and cutouts. You have a general idea of how your product works. Create a video where you demonstrate your product.

Here are some sample videos of paper prototypes:


Feedback:

Have a partner play test with you. This conversation will help you become aware of possible interactions with your product that you have not foreseen. Use the I like, I wish, I wonder format to provide feedback:
  • I-LIKE: Highlight what you see as a strength in the work. 
  • I-WISH: State one area that could be improved. Focus on the big ideas.
  • I-WONDER: Ask clarifying questions and offer specific solutions to the stated I-Wish.

Rubric

_______________________________________________________________________________

Results


Needless to say, I was very happy with the results. Going through this exercise allowed my students to think in terms of usability and content and helped them make better decisions for their final product. They had a plan for creating, unburdened by the constraints of a specific tool.

Moving forward, I plan to incorporate paper prototyping for all sorts of products, even presentations, hoping to see more creative final products. I think it is well worth the effort. What do you think?

More paper prototype resources:

Saturday, November 4, 2017

FLUXX MOD Project - Board Games in the Classroom

Although I am not affiliated with FLUXX® (or Looney Labs) in any way, I think that FLUXX® is a great game that everyone should own.


We often think of board games as a staple for Family Fun Night, and because many of them help teach soft skills and facilitate higher order cognitive abilities, teachers routinely incorporate classics like Monopoly, Risk, Scrabble and Apples to Apples in their classrooms. By the same token, creating MODs or skins for existing games is a time-honored classroom activity. A simple Google search will bring up a plethora of "create your own board game" classroom projects. For those of us that have tried it, we see it as an opportunity to review content, both as the game is being created or modified and while the students play them during those extra-long rainy day recesses.

A couple of years ago, my own children introduced me to a great little game called FLUXX® - The card game with the ever-changing rules. The game was very easy to learn and portable which made it a staple for my family. Over the next few months, we purchased several versions happily bringing them out as part of our game repertoire.

Not long after that, I started toying with the idea of not only sharing it with my students but also having them create MODs for it to play in the classroom since the gameplay itself is based on reaching a goal of paired concepts. This makes it super efficient in helping the students revisit concepts, while at the same time allowing for some deeper thinking about the relationship between ideas. For example, in FLUXX's original version one of the goals is Rocket Science, which "needs" Rocket and Brain on the table to win.

After a little refining and tweaking of the idea, I set about creating a project page with directions, templates and of course a rubric for my middle school students. I introduced the project on a Monday, and gave them two weeks to come up with their skins.

Of course, there were some students that did not know what I was talking about, which made me realize that before anything else happened, we needed to play a couple games of FLUXX. After a couple of rounds, and some more clarifying of where to find the "big ideas" and how to keep track of their paired goals so they would not repeat them, I had them get into groups (of 4) and choose a topic for their MOD.

Students took to this creative form of review in a way I had seldom seen otherwise. They loved the idea of coming up "funny" titles for their goals and were seen scouring textbooks and notes to figure out how they could pair ideas that at first glance may not have been obvious. In one of my favorite examples, a group that developed a Newton Motion FLUXX Mod, included Robert Hooke as a creeper.
Here is the full set of "Newton Motion" cards in case you want an example for students:
I have run this project now several times, and I am always amazed not only at the cards they create but also by the enthusiasm that they show whenever I declare "it's review time", and bring out stacks of student-created FLUXX decks.

For obvious reasons all of my students' FLUXX decks are science related (Motion, Evolution, Genetics, Matter, etc.) However, I can easily see FLUXX decks for novel studies, American Revolution, and even Linear Equations. In case you missed it above and are interested, here is a link to the Instructions and Templates that I share with my students.

If you try this, let me know. I would love to know how it went for you and your students.

Wednesday, November 1, 2017

A Chemical Bonding Lesson with Old-School Manipulatives


For many years, I have been using ACS's "Middle School Chemistry" as my main curriculum to teach chemistry concepts in my middle school classroom. I love the simplicity and ease with which these lessons can be used in a classroom that does not have a traditional lab set-up. I have also always felt very confident with the knowledge gained by my students through the use of this curriculum. However, this year, as I was moving along in the unit, I came to the realization that this particular crop of students was very comfortable reciting answers without much in the way of understanding.

This was especially apparent when it came to bonding. In our assessment, my students were able to recite the difference between covalent and ionic bonding, but as soon as the question required even an iota of critical thinking, they were completely lost. Mind you, this is middle school chemistry, and I know that many of these students are not particularly interested at this point in pursuing chemistry careers, but I still felt an obligation to ensure that they could do more than simply recite information.

So, I set about trying to find some way for the students to gain that conceptual understanding of bonding that I saw as lacking. During these explorations, I came across a couple of good things that students could do in a virtual space - the ChemThink tutorials for example. These were good, but a little too much for middle school. As I continued to look for something that students could manipulate I found an awesome SEP lesson titled "Exploring Chemical Bonding", and that is when it became clear. If students could actually manipulate those valence electrons, perhaps they would finally move beyond stating "covalent bonds form when non-metals share electrons", and actually be able to explain why.

I modified the SEP lesson templates (simply to add color to the valence electrons so that students would not lose track of what they had) and  dedicated one full Saturday (and over 500 brass fasteners) to creating 9 sets of atoms. I also created a sheet to go along with the manipulatives that would help guide students through the task. Here is a link to the adapted lesson plan.



With all of this in place, Tuesday morning I finally taught the lesson, and was overwhelmed by the engagement and results. Although the students did struggle a bit to finally figure it out and at times I felt like a spinning top as I tried to listen in on all the conversations that were happening, having these old-school manipulatives helped my students visualize exactly what was needed for the different types of bonds to form. Physically moving electrons created the opportunity for actual discovery of concepts in a way that no computer simulation had been able to achieve. Even though creating all of those atoms took a lot more time than many teachers usually have, I highly recommend spending that time. Your students will reap the benefits of handling your "old school" manipulatives!

Saturday, April 15, 2017

Chrome Extensions for Teachers

Although I have been in a 1:1 classroom for many years and my students have been exploring Chrome extensions for a while, it was not until my district disabled student access to Chrome extensions that they became an issue for me. Perhaps it was that little rebel in me that questioned that decision or simply a case of "you don't know what you got till it's gone". While I understood the need to get rid of the annoying bee in student devices, having to go to IT to enable a specific extension pushed me to find the ones that I believe are a must for every teacher and student.

So what exactly is a Chrome extension?

Chrome extensions are small programs that live inside your Chrome browser, allowing you to customize Chrome, adding features and functionality. Once you install them, they appear next to your address bar, and you access them by clicking on them, much like you would a bookmark. Watch this video to learn how to install them.



The cool thing about extensions is that once you have added them, they are "attached" to your Chrome browser, so it does not matter which device you are using, as long as you are logged in to your Chrome browser, they are there for you to use.

There are thousands of extensions, and a simple search of education related extensions in the Chrome Webstore is bound to be overwhelming, so which ones are the ones that I chose for my students?

Chrome Extensions You Should Know About


Share to Classroom : Allows both teachers and students to push web pages directly to Google Classroom. Everybody goes to the right page without the need to type or copy/paste long URLs.



Mercury Reader: You found the perfect article to share with your students, but it is riddled with ads and distractions. With one click, this extension removes all that noise leaving only the text and images and helping your students focus on the content. You can even print the uncluttered article.


Read&Write for Google Chrome: By far the accessibility tool. With dual color highlighting, this extension will read any article, web page or document to your struggling readers. Premium functionality, as explained by Teacher's Tech, is available for free to teachers.


Scrible Toolbar: My absolute favorite collaborative tool for reading online. Scrible will allow you and/or your students to annotate any web page together! Once the permalink is created and shared among collaborators, Scrible will not only keep all notes and allow you to sort them, but also will notify you when you are on a web page you previously annotated.

Grammarly: Your students are ready to respond to a prompt, but they have been raised in a world with spell checker and although they know better, they don't always revise. Grammarly will identify misused homophones, subject-verb agreement and other common grammar and spelling mistakes. It can get annoying at times, but much better than the alternative.

Screencastify: If a picture is worth a thousand words, a video is priceless. Screencastify allows you to quickly record, edit, annotate, store, and share video screen captures. Create a mini-lesson or have your students record their thinking as they work out a problem. The mini-videos are instantly stored in your Google drive for easy access and sharing.



Install and Remove Chrome Extensions




More Extensions, please...

For more Chrome extensions for education, I invite you to visit ShakeUpLearning's searchable database. And if you use one that is a must in your classroom, let me know!

Sunday, February 5, 2017

Evidence Based Rubrics using Google Forms



It all started a few weeks back. My students were putting final touches on one of their projects, and as is usual in my classroom, I asked them to bring out their rubrics and go over the work. I also asked them to go over each other's work, with the rubric in hand so they could provide some feedback to each other.  At this point, they were supposed to act on the feedback before presenting their final submissions. Everything was OK; I saw the exchange of papers and students went back to work. Then came the final submissions that included both rubrics. I sat down to grade and as I looked over the first submission and compared my graded rubric with the ones the students had submitted I had to stop. Was I looking at the same piece of work? The students had given themselves perfect to almost perfect scores for work that was quite sub-par. What had gone so completely wrong? How can I ensure that students look at the rubrics and identify the specific items that are done correctly or that may need work? I needed to teach them how to provide evidence for the scores and not simply mark an "X" on a rubric with no thought about what it means.

So I set about creating my first evidence-based rubric. I had already created some rubrics using Google Forms (Alice Keeler showed me how). However, to solve this particular problem, I wanted the students to be able to add the "evidence" for the scores they were giving. In order to do that, I set up a form that had multiple choice items, page breaks and "go to page based on answers" functionality, requiring students to provide evidence for the scores they were giving.


Satisfied with what I had created, I patted myself on the back and submitted a trial run. I then opened the form responses, added a formula that would add the score, and formatted the columns so the comments/evidence would be easier to read and thought I was brilliant. Oh, how wrong I was. I submitted my second trial, only to figure out that my formula, which I had painstakingly copied over and over in my results and the formatting was "ignored" as a new form came in!


So now, what? I knew that I would not be the only one with this problem, so I dedicated an afternoon to figure it out. As I immersed myself in this, I came across this array tutorial by Ad:AM, solving the first part of my problem: being able to apply a formula (adding the individual scores), to a form.


The formula that I applied to my spreadsheet is:
=arrayformula(IF(ROW(A:A)=1,"Overall Score",IF(LEN(A:A),(D:D + F:F + H:H + J:J+ L:L+N:N+P:P),)))
where D-P are the cells where the response in the score. I could not use a simple =SUM because the columns were not adjacent.

With that problem solved, I still needed a way to keep the formatting. Although it is hard to see in the previous image, you may have noticed that the paragraph responses where the students are providing evidence do not wrap, making the "evidence" the students are providing almost unreadable. Once again, through a Google search and the generosity of strangers who have come across the same issue, I found this silent tutorial on how to solve the problem, using =QUERY('Form Responses 1'!A:Q).



With the "problems" solved, I went back to the classroom and had my students each create their own copies of the three rubrics/spreadsheets I wanted them to use:

Evidence Based Essay Rubric
Evidence Based Project Rubric
Evidence Based CITE-IT Rubric - used to evaluate websites

In all three, I have hidden the "Form Responses" page, and when the students make a copy, it remains hidden. To view it in case you want to modify any of it before sharing with your students you just need to click View>Hidden sheets.

Once each student had made their own copy, I asked them to share it with me so I could have access to the responses. However, when having the students peer review, this is not necessary, they just need to send the form to the reviewer.

As a final step, I also taught them to create filtered views. My students use these to create filters that correspond to the websites, projects or essays that they evaluated, making it easy to share and have discussions about just one piece of work without having the rest of the information showing. The filtered views also have unique URL's, allowing for three-way discussion with other students or even parents without displaying everyone's input in the forms.

Have you found other ways to use Google Forms? I would love to hear from you.