Showing posts with label middle school. Show all posts
Showing posts with label middle school. Show all posts

Saturday, November 4, 2017

FLUXX MOD Project - Board Games in the Classroom

Although I am not affiliated with FLUXX® (or Looney Labs) in any way, I think that FLUXX® is a great game that everyone should own.


We often think of board games as a staple for Family Fun Night, and because many of them help teach soft skills and facilitate higher order cognitive abilities, teachers routinely incorporate classics like Monopoly, Risk, Scrabble and Apples to Apples in their classrooms. By the same token, creating MODs or skins for existing games is a time-honored classroom activity. A simple Google search will bring up a plethora of "create your own board game" classroom projects. For those of us that have tried it, we see it as an opportunity to review content, both as the game is being created or modified and while the students play them during those extra-long rainy day recesses.

A couple of years ago, my own children introduced me to a great little game called FLUXX® - The card game with the ever-changing rules. The game was very easy to learn and portable which made it a staple for my family. Over the next few months, we purchased several versions happily bringing them out as part of our game repertoire.

Not long after that, I started toying with the idea of not only sharing it with my students but also having them create MODs for it to play in the classroom since the gameplay itself is based on reaching a goal of paired concepts. This makes it super efficient in helping the students revisit concepts, while at the same time allowing for some deeper thinking about the relationship between ideas. For example, in FLUXX's original version one of the goals is Rocket Science, which "needs" Rocket and Brain on the table to win.

After a little refining and tweaking of the idea, I set about creating a project page with directions, templates and of course a rubric for my middle school students. I introduced the project on a Monday, and gave them two weeks to come up with their skins.

Of course, there were some students that did not know what I was talking about, which made me realize that before anything else happened, we needed to play a couple games of FLUXX. After a couple of rounds, and some more clarifying of where to find the "big ideas" and how to keep track of their paired goals so they would not repeat them, I had them get into groups (of 4) and choose a topic for their MOD.

Students took to this creative form of review in a way I had seldom seen otherwise. They loved the idea of coming up "funny" titles for their goals and were seen scouring textbooks and notes to figure out how they could pair ideas that at first glance may not have been obvious. In one of my favorite examples, a group that developed a Newton Motion FLUXX Mod, included Robert Hooke as a creeper.
Here is the full set of "Newton Motion" cards in case you want an example for students:
I have run this project now several times, and I am always amazed not only at the cards they create but also by the enthusiasm that they show whenever I declare "it's review time", and bring out stacks of student-created FLUXX decks.

For obvious reasons all of my students' FLUXX decks are science related (Motion, Evolution, Genetics, Matter, etc.) However, I can easily see FLUXX decks for novel studies, American Revolution, and even Linear Equations. In case you missed it above and are interested, here is a link to the Instructions and Templates that I share with my students.

If you try this, let me know. I would love to know how it went for you and your students.

Monday, July 18, 2016

Web Tools to explore before the summer ends

Summer is coming to an end. As you start getting your teacher hat back on, and dreaming about your "perfect" classroom, you may want to look at some web-tools that could come in handy. Here are my favorite free or low cost summer discoveries:

Write-About: This site allows students to engage in high-interest writing for an authentic audience. Students browse through a collection of ideas, each one paired with an image, and write about them on the site itself. Students can even use the built-in voice recorder! Posts can be shared with the class or made publicly viewable so that registered students and teachers can comment on them. teachers can provide feedback on the writing and moderation tools are included. A yearly classroom plus subscription is around $40.00 USD allowing up to 250 students and unlimited posts. Want a closer look?

iPiccy: Similar, but less complicated than Photoshop, this is an image editing tool that allows users students to apply filters, add effects, crop or resize an image. All online.

EducaPlay: Create your own embeddable activities. From fill in the blanks and interactive maps to video quizzes and sentence jumbles, the possibilities are endless. You can also share activities, collections and search for content created by other teachers.  Free accounts allow you to create groups and see reports (a big bonus for data driven instruction). Watch how easy it is to create an activity in EducaPlay.

PrimaryAccess: A suite of free online tools that allows students and teachers to use primary source documents to complete meaningful and compelling learning activities with digital movies, storyboards, rebus stories and other online tools.


JustapoxJS: This Knight Lab tool allows user to tell stories by comparing two frames, including photos and gifs. Ideal for then/now stories that explain slow changes over time (growth of a city skyline, regrowth of a forest, etc.) or before/after stories that show the impact of single dramatic events (natural disasters, protests, wars, etc.). This is their own example using Google Earth's Images:



If none of these catch your fancy, maybe you will find something interesting in my growing collection:


Mrs. Garcia's Classroom Webtools, by mrsgarciaserrato

Wednesday, July 6, 2016

Chopped - An activity for the first days of school




















The first day of school offers up many opportunities for us to define what our student's experience will be like for the remainder of the school year. Many of us spend this wonderful day asking students what name they prefer we use, going over classroom rules and expectations, passing out green sheets and having students look at our carefully crafted syllabus. The adventurous among us might even create a classroom quest to get students familiarized with the layout and having students look for different items, creating a classroom constitution or perhaps playing a round of "Find someone who...". These are all cool, and I guess important, but your students are either "listening" to you drone on, or participating half-heartedly. This year, I invite you to forego these tried and true activities for something more exciting, a Chopped design challenge.

Before the first day of school, prepare identical "baskets" of 3-5 mystery materials. These can include empty water bottles, paper towel tubes, cereal boxes, baggies of pom poms or beads, trinkets from the dollar store, etc. The more the mystery materials "don't go together", the better. You will need one mystery basket for each group of 3-4 students.

On the first day, assign  groups of 3-4 students randomly (using a count-off method or whatever you prefer), and distribute the mystery baskets. Then, in your best Ted Allen voice state:
"Welcome to Chopped. Your challenge - create a useful product from the mystery items hidden in each basket before time runs out. Every one of your mystery items must be used in some way. Also available to you, our maker items. When the bell rings (we have 10 minute bells), you will place your item in the judging table and clean up your space. During our next session you will present your product. Our distinguished judges will critique your work on usefulness and creativity. If your product doesn't cut it, you will lose the privilege of ____ for the remainder of the week ."
The maker items are any materials you have in the classroom. This may include glue, different types of paper and tape, cardboard, foam, etc. The privilege lost can be something like getting to choose seats or listening to music.

The student work time on this first day gives you the perfect opportunity to walk around learning student's names, conduct brief interviews and observing the class' dynamics.

On the second day, I provide students with a rubric to evaluate the products, and have each team present their product. Presentations on the second day allow students to introduce themselves to the class, and set the tone for peer evaluations which they will use for the remainder of the year. They also give you an insight into the students' personalities helping you create teams for future assignments.

As a follow up, you can hold a class discussion (or individual written reflection) centered around questions such as:

  • What worked well/did not work in your group?
  • How were decisions made in your group?
  • How did you organize yourselves?
  • What did you learn about yourself/your team members/your classmates during this activity?
  • If we were to do this again, what would you do the same/differently? Why?


What do you think? Isn't this a much more fun and engaging start of the school year?

Sunday, June 5, 2016

Simulations and the Gamified Classroom

The use of simulations in the classroom is a long-standing tradition. How else could we provide students with high end experiential learning, when our students seldom have access to anything other than basic scientific equipment, and in many cases not even that? If we want want our students to learn how to gather data, analyze it and come up with solutions grounded on evidence we need to provide them with the necessary tools, going beyond the simple inquiry that can be accomplished with household tools.

In the gamified science classroom, tech-based simulations are a handy tool to help us engage students in deep learning. Students can use simulations to develop and use models to predict outcomes. They provide them with data that is directly applicable and transferable to the gamified (and often real-life) scenarios that they are working in. Often, they have the advantage of already looking like a game, making it easy to assign them as part of your gamified experience.

The simulations best suited for a gamified classroom are interactive, animated, provide dynamic feedback, and allow for productive exploration. But, where do you find them?

PhET

PhET, created and maintained by the University of Colorado, Boulder, has hundreds of NGSS aligned simulations, complete with teaching resources. They have been working hard at converting all their sims to HTML, allowing access on any device. Not only that, they are constantly adding new sims.
PhET by NGSS for Middle School
PhET by NGSS for High School



Spongelab

Already completely gamified for you, Spongelab has  thousands of pieces of content that can be searched, organized and annotated. Take a look,  at their Energy Literacy collection as an example of how to integrate SpongeLab in your gamified classroom.




Glencoe Virtual Labs

VIRTUAL LABS offered by the Glencoe textbook company. These labs give the students the adventure of laboratory experimentation without costly supplies, worrisome environmental and safety issues, or time-consuming clean up. They are from all different areas of science: Biology, Physics, Genetics, Earth Science, Physical Science, and Chemistry.


Go-Lab is a EU-based site that allows science teachers access to online labs and inquiry learning applications. The students receive the opportunity to perform personalized scientific experiments with online labs with access to virtual labs, remote labs and data sets. 
Setting up is a little time consuming, but they have a very well done tutorial.


Gizmos

Gizmos is the only paid service on this list. This service provides hundreds of Science (and Math) simulations, aligned to NGSS and searchable by topic, grade level and/or standard. Gizmos allow for manipulation of variables and include graphing tools that help students compare the results of their experiments, creating opportunities to apply the concepts to a variety of scenarios,


Let's take advantage of our students tech skills and allow them to use simulated tools and experiments. Go ahead and incorporate simulations in your gamified classroom. Your students will thank you for the opportunity to use technology, work in groups using sims as a substitute for real-life experiences and develop the skills needed to excel in the 21-century. 

Saturday, April 9, 2016

StunConference - A Student Led Unconference



If you are an educator you have probably have heard of un-conferences. Maybe you have even attended a couple. You might have even toyed with the idea of doing one with students, especially if you are a project based teacher. After all, they kind of feel a little like the "need to know" discussions you have after your entry event.

However, the logistics  seem daunting. Where are you going to hold it? How are you going to keep students on track? Do you really have the time? What if the students do not buy into it? What if a session creator gets no participants? These are the questions that good friends and masterful educators Samantha McMillan and Melissa Garcia had a couple of months ago when they decided to "Just do it". Today, I was in Samantha's class and witnessed what I had thought impossible: A 6th grade student led un-conference.

So, what did it look like? Engagement and deep conversation centered around "Imagine the Future". All students were:
- Participating
- On task
- Holding each other accountable
- Learning from each other
It was a teacher's dream.

Now for the tricky part. How do you achieve this?

Your break-out sessions do not need to be separated by walls. Student led un-conferences can be done in a regular classroom. You just need to have students sit together. It will get loud, but not much louder than in any group activity.

Decide on an un-topic conference appropriate for the students. It should be broad enough and interesting to the students. Start with a topic that inspires conversation: Imagine the Future (today's topic), College, Immigration, Equality. You know, the small stuff.
 
Provide students with some time (whether in class or out) to come up with break-out session ideas. Have the "Session Wall" posted for a couple of days at least. It does not have to be fancy, some butcher paper and post-its will do. Make sure you emphasize that not all students need to create a session. Have them read the session wall before adding topics. Remind them that if they want to lead a session that is already posted they can simply participate.

Prepare the students. Explain the structure. Go over the norms. Emphasize collaboration. Here is the website Samantha used with her students for today's topic: StunConferenceAdVENTURE (Be aware that some of her links are specific to her class, so they will not work for you).
With her permission, I have tweaked it into a generic one that you can use in your class, with specific ties to PBL - to make your own copy of the documents open them in Google drive and click File>make a copy. 


The day of the un-conference, take a deep breath and step back. Visit the different break-out sessions as a participant. Above all, avoid taking over. Trust your students and see them soar.


If you are wondering about the electronics, that is where their note-taking documents are.
I invite you to try it out. You will not be disappointed. If you do, tweet it out using #StunConference. 

Sunday, March 27, 2016

Appsmash: Google cardboard +Tinkercad+Sketchfab


I am going to be totally honest here. When I first heard about Google Cardboard I figured that this was not for me. What could this contraption actually provide for my students that a video could not do? However, all that changed for me while attending the DeeperLearning Conference and landing, almost by mistake, in Carrie Lawrence's "Virtual Reality in Education using Google Cardboard" workshop.

We started with what I thought Google Cardboard was all about. Giving access to far away or impossible places that are now at our student's fingertips. Having never done the VR thing, that in itself was actually quite fun, and the apps she shared were cool. Here are some of the sites she shared and a couple more that I found after the session (all for Android, but I'm sure you can find the same or similar ones in the Apple store). Disclaimer, several of these work better on some devices than others, but don't let that deter you; find one or two that work for your device. Many more are being published.


VR Apps (Android), by mrsgarciaserrato

Now, if you have read my blog before, you know that I am more of a "student create stuff" kind of teacher. I liked the idea, but I was still not particularly enthused. However all of that changed an instant later when she began talking about 3D modeling. You see, there are a couple of tools that when used together enable students to create VR 3D models. This is how it goes:

It starts by you assigning a project that results in a digital 3D model. For example, my eco-house project.



Your students create their model in Tinkercad. This would be my go to since it is free, but I am assuming that other options would work (SketchUp or Minecraft). The limitation is really that the "output" needs to be compatible with our next step.
If using Tinkercad, once your students are done, they would click on Download for 3D printing, and select either .STL, .OBJ or .VRML.



That was the hard part. The next step is simply to upload the file to Sketchfab.



The students can tinker with it some, following these helpful tips from Sketchfab so the VR experience they create is "just right".

And just like that, the students, their parents and yourself can now use Google cardboard to virtually walk all around their model!




Google cardboard can be bought for around $10.00 from Google or Amazon (search for Google cardboard), and they work with any smartphone and even iPod touch devices. Students will also need to create accounts in both Tinkercad and Sketchfab (both free), but check with your IT first to verify that they are whitelisted.


Two additional "mini-hacks" before I go:

- Add a rubber band to the "crease" where the phone goes to prevent it from slipping out.
- Make sure you take the phone out of its case. This allows the use of the "trigger".



Get your "Google Cardboard" on!

Saturday, November 14, 2015

Teach students to "Take Over the World"



It all started as a bit of a classroom joke. As most days, students entered and at least one asked "So, what are we doing today?" My usual response up until then would be to direct them to the board where I, as many of us do, had already written down objectives and an agenda. However, on this particular day the question triggered a childhood memory. Was it the timber of that student's voice? Maybe. I just know that the theme song for Pinky and the Brain song popped in my head, which inspired me to state, "The same thing we do every day... Try to take over the world!" The student giggled, and took his seat. The next day, he asked again, and I said the same thing. By the third day, my agenda board morphed into a "Today's Plan to take over the World" board. This soon became our classroom mantra, and has often helped me frame the day's lesson as my "Plans" started to include:

  • What (are we learning)?
  • Why (are we learning it)?
  • How will I know if I am successful?
  • How can I apply this?

All of this was fine and good. The kids got a kick of asking every day, and smiled as I responded the same way every time.

Enter Nick into the classroom, one of those bright students that often push your pedagogy forward. As we repeated the same questioning about taking over the world, he raised his hand and asked that all important question, "Mrs. Garcia, exactly how are we supposed to take over the world?" Fortuitously, I had just read an article on Edutopia describing Costa and Kallik's Habits of Mind, and in that magical moment it came full circle. I was not able to identify all 16 habits of mind for Nick on that day, but I remembered enough to say "Well, you would need to persevere and think creatively. You cannot take over the world if you give up or if you do the same thing as others are doing, right? So, let's get started with our lesson for today." We went about our business that day, but by the next day, I had done more reading, printed out some art for my walls and even developed a slide deck identifying each of the habits.




I tabled my science lessons in favor of a lesson entitled "How to Take over the World". We went over each of the habits of mind, and I encouraged the students to not only discuss each one as they were presented, but also to find examples of the habits they were already practicing. We had conversations about practicing to get better at soccer and at playing a videogame, the difference between hearing and listening and how they apply knowledge to new situations, amongst others. The students were able to see that the habits of mind we were talking about could guide us in our ultimate goal "To Take Over the World".

The moment has since past, but we have constant reminders in our Plan Board, the posters I hung on the walls, and the slide deck (which I turned into a screensaver for our classroom devices). Since then, the habits of mind are ever present in the conversations between myself and the students, "I see that you checked your work a couple of times. You are on your way to take over the world.", and between the students themselves, "How are we going to take over the world if we do the same thing as everyone else!"

And that, my noble readers, is how I know my students are getting ready to take over the world. I invite you to joint the conversation by posting your questions or comments.

Sunday, October 4, 2015

My students are taking ownership of the NGSS - Part 2: The Crosscutting Concepts



In a previous post, I talked about how my students have taken ownership of the Science and Engineering Practices by identifying the practices and making their thinking visible. When it came down to tackling the Cross-Cutting Concepts (XCC) with the students, I knew that I had deliberately model the thought process and make the connections visible. I disagree with the statement, "If you are teaching the content, students will grasp the crosscutting concepts. I don't need to teach the connections"; I cannot expect the students to just magically connect the dots themselves.

This led me down the internet rabbit hole, looking for a way to clarify my own ideas about the CrossCutting Concepts, as well as a framework that I could share with the students. During that exploration I came across Peter A'Hearn's CrossCut Symbols. Not only does he provide some cutesy graphics, but delving deeper into his site, I discovered that he had taken the time to develop a series of questions that can guide students in their explorations of the XCC. The framework had already been created!

I printed out his graphics and questions, and placed them in the back of my room, really as my own reference to use while I was teaching. When the students entered, they noticed the change, and being who they are, asked "What are we supposed to do with that?". As usual, I put the question right back on the student's shoulders and replied, "I don't know... What could you do with that?" To my surprise, one of them answered, "Well, we could try to answer the questions." That simple statement was the beginning of the XCC interactive board, and what has become my go to exit ticket for all classes.

As I am teaching, I will move to the board and sometimes point to specific XCC as I explain my thinking. At the end of each day, students are invited to write post-its in response to connections they made to specific XCC. This is a win in itself.
I read through the post-its, but do not use them for anything other than to guide my instruction and address misconceptions if needed. The only "reward" the students get for doing this is when one of them makes a significant leap, and it gets mentioned during a subsequent lesson or as a starting point for a discussion.



Now, for the real ownership part. This exercise has started to trickle down to their weekly writing. Notice the wording of that last sentence. That is the XCC - Stability and Change.


Although we have a ways to go in the "explaining department", the fact that they are beginning to add those ideas to their weekly writings makes me believe that we are on to something great.

What do you think? I would love to hear some more ideas about how to help students take ownership of the NGSS.

Tuesday, July 28, 2015

First week of school - What to do?


For many of us the first day of school is right around the corner. Many of you have been busy preparing for that "magical" day. You have your syllabus, you organized your classroom, you may have even written new lesson plans or tweaked some of your old ones. If you are like me, you are ready to start teaching your content. Let's not waste any time.

Although I would love to be able to start day one handing out green-sheets and getting right into the content, I know that my students need a couple of days to get settled into the classroom routines. They also need to get to know me and each other, as much as I need to get to know them. But, what to do? A quick Google search of "first day of school activities" brings out tons of different options.

Here are some of my favorites:

The Party 

or "Teaching students to recognize individual strengths of group members."

As the class enters they find small paper plates (cheap, unlaminated cake plates work best) on their desks. Once students are settled, set the scenario by stating ""You've all been invited to a party. It's like pot-luck, but instead of bringing food to share, you're bringing yourself and the strengths you believe you contribute to the class. For example, you may be a great with computers, a creative thinker, very organized, or able to keep others on task. On one of the paper plates, write down the strengths or talents that you bring to the party. After you have written your strengths, you may also decorate the plate, but do not write your name on it." I give students about 15 minutes to complete this. I also make my own!

Once they are done, collect all plates in the center of the room, and designate one person to pick up the first plate from the stack. That person reads what was written, and asks the author to stand up, share a little more, and then write his/her name on the plate and stick it/tape it on the wall. This person becomes the next to pick up a plate from the pile. We continue until all plates are up on the wall.

If time allows or the next day, we have a discussion about the activity, asking questions such as:
  • How can what you've learned from others be used to allow us to work in class?
  • How can you make the most of the strengths and talents of the class and still allow everyone a chance to try new things or use new talents?
  • Is the class missing any strengths? What are they and how can you build them? What if you can't? How can you overcome not having certain strengths or prevent the lack of them from becoming a class weakness?
The decorated plates from each of my classes not only make a cute Back to School mural, but also  become a reminder of everyone's strengths and can be used to guide students when trying to determine who is the best person for a team task.

Snowflakes 

or "The importance of clear communication and active listening in order to accurately express ideas and instructions or to receive messages from others."

Each student receives one piece of 8x11 paper, this may be white or colored. I tell the students to follow the directions they are about to be given, without asking any questions or looking at their neighbors for "correctness". Each student is working individually. I proceed by giving the following directions quickly, without demonstrating or clarifying in any way.
  1. Fold the paper in half and tear off a top corner. 
  2. Fold it in half again and tear off the top corner. 
  3. Fold it in half again and tear off the left corner. 
  4. Rotate the paper to the right three times and tear off the bottom corner. 
  5. Fold it in half again and tear off the middle piece.
I tell the students to unfold their papers and compare their snowflakes with those around them. Of course they find that most of their creations do not match each other. I follow up this activity with a class discussion asking questions such as:
  • Why is it that even though everyone received the same directions, not everyone's snowflake looks the same?
  • What would have changed if you could have asked questions? Why would asking clarifying questions in class be important?
  • Have you ever told someone one thing only to have the person hear and do something different? What happened, and how did you deal with it?
  • If you are the leader of a group, what steps can you take to make sure that others clearly understand what you're trying to tell them?
  • How can you improve your communication skills when it becomes obvious that others are seeing things differently than you intended?

 

Post-it Towers

or "Teamwork is a strategy to solve problems."

I divide the class into groups of four and hand out 15 Post-its to each group. I tell students, "Your team must build the tallest Post-it note tower. Your tower must stand alone (no leaning your structure against anything). No glue, tape, string, staples or any binding material that is not the sticky part of the post-it. You have 15 minutes." At the end of the 15 minutes, I ask students to measure their towers, compare the different structures and declare a "winner". 
I follow up this activity with a discussion centered around questions like:
  • Did you have a plan before you started building?
  • What were the skills that helped you or would have been helpful to succeed in this activity?
  • How effectively did your team communicate ideas during the activity?
  • If you could do it over again, what would you change/keep the same?
  • What are some important teamwork agreements we can implement the next time we do an activity?
During the discussion, I write down the "Teamwork Agreements" on chart paper, and finish off by having student sign their names. The Teamwork Agreements stay up as a reminder to students of how we have agreed to work together in the classroom.

What about you? What do you do that first week of school?



Wednesday, July 22, 2015

Avoiding death by presentation.



It is project presentation day! Your students are excited (and anxious) about presenting their work. They had lots of choices to demonstrate what they learned, each team has a different topic or solution to the problem. They have also used different tools to create amazing presentations. Slide decks using Powerpoint, Google presentations, Prezi, E-maze or even Piktochart abound. Everything is going swell, until students start presenting.

That is when you again realize that it does not matter that everyone is presenting something different or that the tool chosen has lots of bells and whistles. Students, and many adults, still rely on text heavy slide decks, and more often than not, they "present" by reading each slide out-loud. By the third presentation, and even though you have stated several times, "I can read your slide, turn around and tell us about your work", you are ready to pull your hair out. Out of the corner of your eye you see Juanita doodling and Johnny dozing off. The class is bored out of their minds. Something has to change!

Now you may already be thinking about authentic audiences, but the same thing happens when students are presenting to the community at large, and even in professional settings. And yes, I know that presentation skills need to be taught and students need to practice beforehand. We have had complete lessons on what makes a good presentation and critiqued posted presentations from around the web. But even then, the reliance on reading text-heavy slide decks is still an issue.

As I searched for an answer, I came across the idea of using an Ignite presentation format. The Ignite presentation is a 5 minutes long presentation with 20 slides where the slides advance automatically every 15 seconds. You can think of it as the presentation equivalent of a sonnet.

The idea is simple, but putting it into practice will require some prep and teaching on my part. This is the plan:

1. Introduce the idea of Ignite presentations. Share Scott Berkun's - "Why and How to Give an Ignite Talk".


2. Provide students with an Ignite presentation planner. This document becomes the presentation outline.

3. Based on the planner, students can create a slide index (on paper or a Google doc). This is basically a "what will go in each of the presentation slides". Students then practice with this slide index in hand to figure out what to say and what to include as visuals for that slide.

4. Have students choose a slide deck creator, and draft their visual presentation. Remind them of the "20/15" rule. 
  • Google slides: Create the 20 slide deck. Publish  to the web, and select auto-advance every 15 seconds. The link created is what they submit to be played on presentation day.
  • Prezi: Prezi does not offer the 15 second option in auto-play, so students will need to get a little more creative. For example it could be 15 slides every 20 seconds or 30 slides every 10 seconds. 
  • Emaze: Apply the 15 second stop duration in slides options to the complete 20 slides presentation.
The key idea in this step is that no matter what tool they use, they will be presenting using the automatic changing of slides. It should almost be a choreographed dance between the slide deck and the presenters. Practice is key!

This is what our first attempt looks like:



5. During presentation day, I will continue to use my peer-presentation rubric, which I have transformed into a Google form. Feel free to create your own copy from this presentation rubric response form  (If you are unsure of how, read my previous post Evaluating websites using Google forms).

So, that's it. What do you think?
What other ways have you come up with to avoid death by presentation? I would love to hear your thoughts.

Wednesday, July 15, 2015

Evaluating websites using Google Forms

Keyboard and phone image

We can probably all agree that the internet is a great source of information on all topics. From travel destinations or cute kitten videos to breaking news or the latest scientific discovery, everything is at our fingertips. Content is continuously added, often without any form of review for accuracy or reliability, so it is imperative to teach our students how to evaluate Web sites to determine if the information is reliable and credible.

There are many sites that offer lessons to teach students how to evaluate websites. One of the best tools I found for this is a rubric developed by the Ron E. Lewis Library - based on the CRAAP Test created by Meriam Library at California State University-Chico. Unfortunately, although the acronym is catchy, I cringed at the thought of having my middle-schoolers go home and tell their parents that I had used that specific word. Middle-schoolers are not known for providing context, plus if I know them at all, by the time they got home the CRAAP acronym would probably have changed to something even worse. So I took it upon myself to modify the rubric into something more middle-school appropriate, creating the CITE-IT rubric instead.

Over the last school year, we worked with a paper version of the CITE-IT rubric, and I required that any time that students were referencing sources they had to attach the CITE-IT scores and rubrics for the Web sites they used. This worked quite well, except for the fact that I had to keep a big stack of CITE-IT rubrics on hand. Also, although most students were able to manage this, but a few of them would invariably come towards the end of a project and fill in a bunch of the rubrics, just so they could comply with the requirement.

In a recent training, I learned about using Google forms to create rubrics, and thus be able to grade "on the fly". This means that basically you create a form with a field for student name and a series of multiple choice indicators for each of your criteria. In the end this gives you a spreadsheet where you have collected each student's score on the rubric, and which you can then sort any way you wish. As I mulled this idea as a great way to increase my productivity while grading presentations or essays, a spark of inspiration struck. "What about using that same idea and having students use it for the curation of websites with CITE-IT scores?"

So, this is what I came up with.

  • I created a Google form version of the rubric.
  • I modified the response sheet so that the last column on it would automatically add the correct columns. I also added a column that would advise the student on whether to use the site or not. This is based on the individual scores the student assigned - just like in the paper version.











The idea is that this will allow the students to have their own version of the CITE-IT form and response sheet, which they can then use as they are doing their research. By adding a text  field for comments, they will also be able to sort the sheet by project title (if that is what they add), share their evaluated sources with me and each other and perhaps, in my utopian dreams, even see trends in the URL addresses that come up as reliable most often.

If you would like to make a copy of the form for your students to use (or modify to suit your needs), it is as easy as navigating to this blank response spreadsheet, clicking on Make a Copy (make sure you are signed in to Google), and then click on View Form. This will maintain all formatting and formulas I used. Feel free to change anything that does not suit you, as this is now your own copy.

I hope you find this useful, and if you have an idea on how to make this better, please share.

Saturday, June 27, 2015

Gamifying the NGSS

The NGSS standards are asking students to apply science and engineering practices in order to understand how cross cutting concepts play out disciplinary core ideas. The three dimensions of the NGSS require much more than a simple addition to an inquiry lesson. The student who is not able to make connections across the content and apply his/her understanding to one DCI concept to solve a problem or answer a question in a different context or DCI has not mastered an NGSS standard.

As I considered different ways to modify my instruction in order to provide students with maximum exposure to the science and engineering practices (S&EP), as well as the crosscutting concepts (CCC), I read Leigh Roehm's lesson "pHun with Phenolphthalein" at the BetterLesson website*. In it she masterfully exemplifies just how to incorporate the crosscutting concepts into what she calls the Ladder of Discourse. Through the use of the strategy, she transfers the responsibility for the crosscutting concepts from the teacher to the students! This got me thinking about doing something similar with the S&EPs, which finally led me to the idea of gamifying the three dimensions of the NGSS.

Before I explain, I invite you to visit any of the grade-level sites I created for this. If you check out the How to Play in any of them, you will perhaps get the idea of just what I mean about how the NGSS are tied into the game.



Disciplinary Core Ideas

The DCIs are present in the training rooms. These are the concepts I cover, mostly using PBL which already gives a lot of opportunities for choice, and do not provide XP or gold coins. The main reason I have for this is that in my previous attempts at gamification, including them in the leaderboards becomes a grading nightmare (see Gamified Classroom - A Year in Review). However, as the year progresses I will be granting access to PowerMyLearning and MySciLife activities that will allow the students to gain XP and gold coins through choices in this area.

Science and Engineering Practices = XP

These are gamified, providing students the opportunity to gain XP and level up by writing weekly blogs. I first introduced my students to the idea of obtaining XP for weekly writing two years ago (see Gamification, starting really small). The structure of the posts has changed over the years, and in this iteration I am asking the students to engage with a specific character, depending on the game, and provide evidence that they have  acquired experience in the S&EPs. To gamify the S&EPs meant that students needed a structure that would allow them to make each of the practices visible in their writing. In order to create the structure I used Rodger W. Bybee's article "Scientific and Engineering Practices in K–12 Classrooms", transforming each of the practices into student-friendly statements that they can choose to write about.  It also meant that they needed a purpose to push themselves in the critical thinking required by the assignment. This is where the leveling up comes in as higher levels of XP mean privileges, such as being able to use their phones or listen to music in class.

Crosscutting Concepts = Gold Coins

In thinking about what I want students to get through the gamified experiences I was creating, it made sense that the crosscutting concepts became the boss battles. Being able to identify and explain big underlying ideas that span different content areas is what the crosscutting are about, and as such require a rather deep understanding of the content. It also means that students need to be able to revisit them over and over as their understanding grows. The irony is that these were by far the easiest to gamify. I created the Boss Battles by  transforming the K-8 statements from the NSTA's Matrix of Crosscutting Concepts, and added the Ladder of Discourse I mentioned earlier to further help the students draft their "battle". At the moment, the battle arenas are set up in blogger, providing students a dedicated space to engage in them. However, this might change as my goal is to have the students keep the same arenas for the four years that they have with me, so the page structure I propose might become too cumbersome. I am even toying with the idea of having actual "boss battle" days in the form of classroom debates - but that is a post for another day.

At this point you may be asking why I decided to award gold coins instead of XP for engaging with the crosscutting concepts. This really comes down to motivation and the difficulty I am expecting some of my students to have with this shift, especially in the lower grades. Not every student will make a big connection every week. However making that connection and being able to explain it can, over time, earn the students big rewards. 

So, what do you think? Let the conversation about gamifying the NGSS begin.

Wednesday, June 24, 2015

Gamified classroom - a year in review

About a year ago I set out to offer my students a complete gamified experience in my classroom (Setting up a Gamified Classroom). With quests, leaderboard  and student buy in we set out to train dragons, and overall it was a positive experience for both myself and the students.

My gamified classroom was set up so that the different units (quests) would unlock a power-up.  This meant that power-ups could not be accessed until we reached that unit.  This worked well for the students that wanted that power-up, and having all power-ups unlocked became a status symbol. The goal of having students revisit work (even if it was done months before) was achieved. In fact, a student that did not join us until the second semester took it upon herself to complete the previous units just so she could also unlock the powers.

On the flip side, I also had students that did not care about a particular power-up. Yes, the assignments were completed (as they would go in the gradebook), but my vision of having them revisit old work in order to earn the power-up did not materialize. However, this is not a failure  of the gamification experience, but rather missed opportunity on my part to find a way to encourage these students to refine work.

The "training the dragon" aspect was a different matter. The dragon training was tied to a weekly blog writing assignment and its end goal was to not have to do the assignment at all (blog immunity). Although only ten of the 140 students that I had this year reached the goal, most of them came close enough that they could taste it. I had students come up to me a couple of weeks before school ended asking, "If I write two blogs this week and score well, will they count towards blog immunity?" The logic of writing one post a week for the final two weeks vs. writing two posts in one week so they would not have to write a post the final week escaped them!

From the mechanics aspect, I will be honest and tell you that as much as I love my leaderboard, keeping up with it was not easy. A big part of the gamified experience for students is immediate feedback. In the real gaming world, students can immediately see if they have reached a goal or unlocked a power-up. In my classroom, they not only had to wait for the assignment to be graded and put into the leaderboard, but in the case of revisions, they also had to wait for me to be done with all other grading before I could even tackle revisions. Now, the students know and respect the fact that I do read through all of their work, and have a rather quick turn-around for grades. However, grouping the power-ups with the unit assignments meant that I was in fact keeping two gradebooks, sometimes with different scoring criteria. This is something that I will definitely be revisiting.

All that being said, I will continue on the gamification path. Wish me luck!




Friday, June 19, 2015

PBL - Avoiding the pitfalls of "Doing Research"

OK, so you created an engaging entry event for your students. The students are excited about immersing themselves in the PBL experience. As a class you developed a list of "need to knows" for the project, everyone understands what they need to do. You walk around the classroom. All students appear to be working. Students attend the workshops you carefully develop at their request. The conversations you overhear tell you the students are engaged in some deep learning. All is well in the PBL world. Except...

Scenario 1: Time travel to day 5 (or whatever) of the project run. You ask a team, "How are you doing?" A student gleefully states, "We are doing research on cells." You continue, "What specifically are you trying to understand?" Their reply, "Umm." You follow up with a series of questions until finally you obtain a better answer, only to repeat the same process with a second and third teams.

Scenario 2: Time travel to the day before the project is due. You ask that teams submit their work so that presentations will run smoothly. Several teams are frantically compiling final products, You know that these teams will offer up piecemeal presentations. Organization and mechanics have gone out the window.

After being faced with these two scenarios several times in my PBL runs, I developed a couple of strategies that seem to help.

Project Timetable

At the start of the PBL run, and along with the "need to knows", the students and I analyze the different components that are required for a project. With rubric in hand, we backwards map the project and develop a project timetable. Both the requirements and timetable are put into a shared document, which the students use to "move themselves" through the project continuum.
Sample of my Genetics Project Timetable

Daily Project Work Report

While the project is running, I have students submit a Daily Project Work Report. This simple sheet, inspired by BIE's Project Work Report asks students to set specific goals for the day's work, and then report what was actually accomplished during the time in class. The key to using this sheet is the specificity of the goals. At the start we go over what a specific goal for a day's work means - "Doing research" is never specific enough. I collect these sheets daily and provide pointed feedback on them as the project run progresses. 

Project Management Sheet

Project Management Sheet
Both of the previous documents still have the teacher very much as the project manager. However, my goal is to shift the responsibility for managing a project to the students, so as students become more adept at managing a project run, I introduce the Project Management Sheet. This document has students take full control of the project run, from identifying need to knows, project requirements and backwards mapping the project, all the way to requesting feedback and assigning work outside of class.





Although I still get some "Doing research" answers, these tools have cut down on students going down the rabbit hole that this statement means. They create tangible evidence of student accountability for a PBL run.

Do you have other ideas for solving the "doing research" conundrum? I would love to hear them.





Sunday, February 1, 2015

Two great sites for improving Science literacy

 As a middle school teacher, I want to expose my students to as many science related content as I possibly can. In my head, I envision a classroom where students would come in ready to discuss a topic after having been able to read several pieces. Unfortunately, finding those sources can be time consuming and frustrating. Let's face it, most science articles are not meant for this age group. Even then, my student's have vast differences in reading abilities, so I often end up having to assign different readings just so that we can all discuss a topic somewhat intelligently.

That is where two websites I recently found come in. NEWSELA and BirdBrain Science. Both offer science related articles at different reading levels, with the possibility of taking CCSS aligned quizzes after the reading, and a way for teachers to track student progress.

Bird Brain Science is more textbooky. The science articles are informational in nature, and are presented within specific science topics. Although there is the option to assign readings as "interest", most are not particularly interesting to students. I see and have used it more as a supplement to instruction since I can assign a specific topic (i.e. I used the "Where did I come from?" article from the Genetics unit - to review the concept of heredity).

NEWSELA takes recent scientific articles and adapts them to different reading levels. Although much more interesting to read, the articles themselves do not lend themselves for use as part of my instruction. For example, although it might be nice to read about "Cuban crocodiles losing their identity", unless we are specifically studying the plight of the cuban crocodiles, I still have to scour the site to find articles to broaden the topic. I see this site as an enrichment opportunity or as a way to give my lower readers access to what is going on in the scientific community.

Now, if these two sites had a baby... Just imagine leveled reading for science content and science interest. What about you? Do you prefer one over the other?


Friday, June 13, 2014

Beyond "I really liked this project"




Another school year has ended, and as I sit down to ponder what went well and what I would like to change, I once again am stumped by what I can do to improve reflection in my students.  Paolo Freire, in his book Pedagogy of the Oppressed, states that reflection is an essential part of learning and of becoming an agent of change in the world:
"Within the word we find two dimensions, reflection and action, in such radical interaction that if one is sacrificed -- even in part -- the other immediately suffers . . ."

If I am to promote changes in my students' thinking and growth, I need to improve their ability to reflect. So, last summer I read everything I could on the subject and promptly set about attempting to create a classroom where reflection was a big part of our daily and weekly activities, as well as a final requirement for our projects. I made a cutesy chart that was prominently displayed and used.


I made weekly reflective blog posts a requirement, and at the end of every project assigned a reflection, which was graded on a rubric.

My prompt for the reflections went something along the lines of:
"Describe what you learned in completing the assignment, identify what went well and detail what you will improve on for next time."
Most of my students did well with just this; however, even as I tried time and time again to give pointed feedback on the reflections, about 20% of my students seldom went beyond:
"I really liked this project/assignment because I got to work with my friends..."
"Next time, I will stay on task more and not get distracted."

What to do, what to do...

Recently, I came across Edutopia's 40 reflective questions, and I particularly liked how they separated them into categories (Backward-looking, Inward-looking, Outward-looking, Forward-looking). I think that by naming them, the respondent gets into a different mindset as he/she prepares to answer.

As I move forward, I will be modifying them a little bit  to address not only the end products, but the weekly work. I will also ask students to "ACE" their answers, citing examples and non examples, as well as expanding with a "what it looks like or sounds like". Of course, there will be a rubric.




Will it work? I don't know, but I would love to hear your thoughts. How have you improved student reflection in your classroom?


Further reading:


  • Block, Joshua. "Let It Marinate: The Importance of Reflection and Closing."Edutopia. Edutopia, 18 Apr. 2014. Web. 13 June 2014. <http://www.edutopia.org/blog/let-it-marinate-reflection-closing-joshua-block>.
  • Boss, Suzie. "High Tech Reflection Strategies Make Learning Stick." Edutopia. Edutopia, 4 Mar. 2009. Web. 13 June 2014. <http://www.edutopia.org/student-reflection-blogs-journals-technology>.
  • Yoshida, Clyde. "Creating a Culture of Student Reflection: Self-Assessment Yields Positive Results." Edutopia. Edutopia, 1 July 1997. Web. 13 June 2014. <http://www.edutopia.org/creating-culture-student-reflection>.
  • Clements, Mark. "Using Reflection to Help Students Learn." Edunators. N.p., n.d. Web. 13 June 2014. <http://www.edunators.com/index.php/becoming-the-edunator/step-5-reflecting-for-learning/using-reflection-to-help-students-learn>.


Sunday, June 8, 2014

Reflective teaching and learning - the e-portfolios




I started toying with the idea of having my students create e-portfolios about a year ago. At the time, I found a lot of information and examples for their use in professional settings and higher education levels. Fortuitously, I stumbled upon Helen Barrett's "EPortfolios with GoogleApps", and since I already had my students blogging weekly, and set up my class to turn in mostly digital work, I figured that I just might take the last step. I wanted to give my students an opportunity to reflect on a year's worth of hard work, and be able to share their accomplishments. In other words, I wanted their learning to become visible outside our walls.
However, I also wanted it to be more than another assignment for my students. I did not want them to feel that their final grade depended on it (most of my students are still very grade driven). My purpose for the e-portfolios needed to be clear:
"Showcase the work already done and provide a space for my students to reflect on their experience at our school."

Finally, about two months before the end of school, I gave out the assignment (E-portfolio assignment). Although I did include a rubric, I purposely did not assign points to each level, nor did I tell them that I would not be adding the e-portfolio as a graded assignment. I just stated the due date and left it at that.

There was no class time allocated to developing the portfolios, but when some of them asked for help I offered after-school workshops - to my surprise these quickly became standing-room only. I asked myself, and eventually some of my students: "Why would an 8th grader give up their social time to come in and work on an ungraded assignment?" Their answer speaks to Pink's "Drive" - "Because I have a choice in all aspects of this assignment, and I don't have to worry about a grade.I'm doing this for me."

This is not to say that all my students completed their portfolios (about 25 out of my 140 didn't), but those that did turned in amazing pieces. Since I loop students for 4 years (5th through 8th), I know I will need to come up with some strategy to ensure that everyone completes the assignment next year. Also, by their very nature, the portfolios are living documents, so I will need to make sure that the students that did complete them this year avoid overwriting their work (I guess extra tabs will be in order, although I'm sure my students will come up with something more interesting).

What did we accomplish?

  • I developed a deeper understanding of my students. As I read through their responses "What it means to be an AdVENTURE student", I cried, laughed and sometimes cringed. The truth is that they revealed themselves and their truths deeply. Their selections of artifacts and reflections also helped me view students in a new light. Their reflections on the samples of their "best work" were often poignant and included ideas and specifics I would not even think about. I also got to see what was important to them in a piece of work.
  • Students took pride and responsibility for their work. I witnessed students sharing their portfolios with their other teachers, and conversing with each other about what they were including and why. I had parents thanking me for the assignment, which had opened up dinner conversations about school and their students accomplishments throughout the year. If nothing else, this strengthens my conviction in making the e-portfolio a standing assignment.

Preparing for next year:

  • Some of my students did not have pictures or had misplaced non-digital work that they wanted to include in their portfolios. Knowing that, next year I will introduce the e-portfolio early on. I will also encourage the use of their blogs and Google drives as storage not only for work created digitally, but for electronic images of models, paper based assignments, etc. 
  • Modify the weekly blog assignment to include a more solid reflective piece in order to help students develop a deeper narrative.

Have you used e-portfolios in your class? If you are, or if you are even thinking about it, I would love to hear from you.


Further reading:
  • Hartman, Elyse. "Free Ed Tech Resources (100+ Pages!) EBook." Emerging Education Technology RSS. Emerging Ed-Tech, 24 Mar. 2013. Web. 8 June 2014. <http://www.emergingedtech.com/2013/03/are-eportfolios-still-relevant-for-todays-students/>.
  • Barrett, Helen. "EPortfolios with GoogleApps." EPortfolios with GoogleApps. N.p., n.d. Web. 08 June 2014. <https://sites.google.com/site/eportfolioapps/Home>.
  • "Catalyst for Learning." Catalyst for Learning. The Making Connections National Resource Center, n.d. Web. 08 June 2014. <http://c2l.mcnrc.org/>.